A minor personal mod I'm releasing for everyone to enjoy.

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Large Map Handicap

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Update: updated for v1.6.1+ Stellaris patch on 5/16/2017

Update 4/24/2017: Have added changes that slightly decrease consumer good usage and decreased tradition costs for advancement.


Very simple personal mod that I decided to share with the world. I personally almost only play max sized maps with a small number of AI opponents, generally with a "conquer and purge everyone who isn't us" attitude. Therefore, I made some changes that honestly just make it easier to rapidly landgrab and rival even the fallen empires early on.

To install, simply unzip, take the LMH mod file and mod folder and put them into your Documents\Paradox Interactive\Stellaris\mod folder. Don't forget to activate it from the launcher.


The changes are:

1. Tech research costs pretty much stay the same regardless of expansion (both population growth and colonization), so you aren't penalized for expanding rapidly early on.

2. You can directly control pretty much every system on the map, so that sectors are no longer needed. You of course can still use sectors, but if you want to micromanage, you can.

3. Halved all army maintenance costs, so you can have twice as many troops.

4. Decreased outpost influence maintenance. Result is AI builds multiple outposts and grabs land as fast as you can in some cases. Believe it may inadvertently starve some AIs of energy though, so still tweaking.

5. Essentially got rid of influence costs to colonize planets, the post-launch annoying feature they added.


If you don't want all these changes, it's very simple to change them back. I suggest getting an advanced text-mod software like Notepad++, and changing those lines to whatever you want or to the default that's in your Stellaris\common\defines\00_defines.lua file. Right click on the file after installing Notepad++ and click "edit with notepad++" to open it up. Use the row ID numbers included in the file to make your reversing/altering changes.

Let me know if the two new changes (#3 & #4) mess things up too much, as I won't have much time to test them into the late game stages.

~Capshades

Add file RSS Files
LMH 1.6 and beyond

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Large Map Handicap (Outdated for v1.5.1)

Large Map Handicap (Outdated for v1.5.1)

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Large Map Handicap for v1.5.1, decreasing technology costs, army maintenance, outpost influence maintenance, colonizing influence cost, tradition cost...

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Large Map Handicap for v1.5.0, decreasing technology costs, army maintenance, outpost influence maintenance, and colonizing influence cost. Future version...

Large Map Handicap (Outdated for v1.4.0)

Large Map Handicap (Outdated for v1.4.0)

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Large Map Handicap for v1.4.0, decreasing technology costs, army maintenance, outpost influence maintenance, and colonizing influence cost.

Large Map Handicap (Outdated for v1.3.1)

Large Map Handicap (Outdated for v1.3.1)

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Large Map Handicap for v1.3.1, decreasing technology costs, army maintenance, outpost influence maintenance, and colonizing influence cost.

Large Map Handicap (outdated for v1.3)

Large Map Handicap (outdated for v1.3)

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Large Map Handicap for v1.3, decreasing technology costs, army maintenance, outpost influence maintenance, and colonizing influence cost.

Post comment Comments
KillerCubePlays
KillerCubePlays - - 26 comments

I think this should work without modifying the original file:
Screenshot: I.imgur.com
File (Text): Pastebin.com

Reply Good karma Bad karma+1 vote
capshades Creator
capshades - - 53 comments

Thank you, it seems to work. Just have to change the file name.

Reply Good karma+2 votes
KillerCubePlays
KillerCubePlays - - 26 comments

(Forgot to edit army maintainance. Fixed now. Screenshot still shows original value)

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AdEternum
AdEternum - - 53 comments

Hey, can you make possibility of new types of maps? For example one map with two galaxies?

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capshades Creator
capshades - - 53 comments

I have no clue how to do that lol, I just knew from prior paradox games what I could change in the defines and how. Most likely you can't though, I haven't seen anything that indicated manual map making abilities.

Reply Good karma+1 vote
KillerCubePlays
KillerCubePlays - - 26 comments

Why do you overwrite 00_defines.lua?
Just create a file named "NMH_00_defins.lua" and place the replacing things there. (put a space in front of them, or you may run into some problems).
This is a lot cleaner and also makes the mod compatible with practically every past and future patch.

Example: Uploads.disquscdn.com

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KillerCubePlays
KillerCubePlays - - 26 comments

[Encoding changed; Outdated]

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capshades Creator
capshades - - 53 comments

I.imgur.com

Not working

Reply Good karma+2 votes
capshades Creator
capshades - - 53 comments

Hm, thanks I'll try that. Saw that last guy's attempt to do this, but I think the code has changed since 1.0 cause it didn't work when I tried it.

Reply Good karma+2 votes
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