Named after Avalon Hill's 1970 hex grid game - "Kriegspiel" - Kriegspiel V5: Realism Overhaul is a mechanically ambitious mod for Company of Heroes 2. It stresses the use of smaller squads (sections) for small unit tactics, in depth combat with randomized criticals on every weapon, greater map object permanence, unit morale, a vehicle fire system, and even a physical bullet and physical shrapnel system. The mod incorporates a slew of intelligence changes to the AI, particularly increasing their use of cover and aggressiveness. AI difficulty level is graduated by resource modifiers, rather than intelligence. Kriegspiel transforms the game into a casual yet platoon-level combat "simulator". Coordinated combined arms attacks are necessary to break carefully planned defenses and ambushes. The mod puts the player much more in touch with their environment - no more fighting over only bridges as key points, but roads, forests, houses, fields, etc.

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