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Kreml 3D... a modification that I do with my net friends about a year. It is based on Cold War stuff, and you are an American agent that was sent to USSR to get out other agents before they would get killed. Unfortunately, the GRU special forces catched you and placed in horrible prison of Lubianka. Now it's your goal to escape, find other agents, and then finally make an assault on Stalin's bunker with them! We'll provide thousands of new features, as special lighting, floor & ceiling textures, animated walls and weapons, 8 weapons (knife, Makarov pistol, AK-47, AKM, Rocket launcher, Maxim heavy machinegun, flamethrower and greneades), in-game movies, thirty levels, many guard types, enemies that shoot themselves, kickass outside scene with rain, snow, and snow footsteps, enemies that heal themselves and throw greneades at you, nearly every weapon with alternative shooting function, changed palette, lots of new music and sounds, text at beginning of every episode, three...
RATTATTATTATTATT!1
Looks alot better than the original wolf 3d! Great Strides in graphics!
I made that Chaingun. :D
It's the best chaingun I've ever seen, WSJ :thumbup:
*cough**cough*
/me looks at the doom chaingun
/me is sorry ;)
Well, of course there are better-looking chainguns in games with higher resolutions (Wolf3D only has 64x64 per sprite).
But try HAND-DRAWING the Doom chaingun the way I HAND-DREW the chaingun in Kreml.
And besides... I've seen people try to convert the Doom chaingun to Wolf3D... and most of the time, it looks kind of crappy.
But I'm not the best artist, so there are probably better chainguns that other people have done for Wolf3D.
Well, I'm sorry, but that chaingun is so good it's actually hurting my eyes. Look at it. LOOK AT IT!!! There's no way that it's not the best Wolfenstein chaingun yet seen. NO WAY. IT'S IMPOSSSSIBLEEEEEEE
thats just a joke WSJ ;)
maybe your is not the best, but definitely looks cool:thumbup:
Can't you haxor the code and let weapons be like 1:1 pixel ratio on the screen :P
Maybe even if you read them out an external file or just move the 64x64 sprite down and in the center of the screen instead of having it stretch :P