Kreedz Climbing is a unique, non-violent, puzzle-type, 3D-First Person View game where the player attempts jumping and 17 other disciplines like shooting flare targets, racing vehicles, surfing, bungee, bunnyhop, longjump, or sliderace until he/she reaches the top (or end) of any given environment. In Kreedz Climbing no map is the same and can vary with any combination of these skills. It's a race against time and against other players with any discipline in the game.

Report RSS Kreedz Climbing 2.0 Update 2264 Released

Build 2264 has been released, bringing some requested features and bugfixes to the game.

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Climbers! It's time for another update. This one brings some requested features and some bugfixes. Enjoy!

-> You no longer need to double-tap the hook button to use the hook when invalidating a run.

-> You can now respawn early from trigger_legbreak (death triggers, black screens etc) after a minimum of 1 second by pressing a movement key. Any respawn time skipped will be added to your timer. For example, if the map wants to make you wait 5 seconds and you respawn early with 4 seconds of respawn time skipped, that four seconds will be added to your timer.

Mappers can prevent fast respawning from trigger_legbreak (for example if something needs to reset in the map) by enabling a new keyvalue on the legbreak.

-> Added kz_cl_forceseriousmodels command, which lets you restrict which models you see other players using.

The file scripts/seriousmodels.txt controls which models are considered "serious". If you want to modify it, copy it from readonlycontent/scripts to your kreedzclimbing/scripts folder.

If forceseriousmodels is 1, each player with a non-serious model will be given a random serious model from the serious model list.

if forceseriousmodels is greater than 1, then every non-serious-model player will use the same model, at the specified index. 2 indicates the first serious model, 3 indicates the second, etc.

Read the documentation in seriousmodels.txt for advanced usage. Changing the value of kz_cl_forceseriousmodels (even to it's current value) reloads the script file.

Note that player sounds (for example homer's fall sound) will remain even if the player is using a serious model. This is due to how the server handles these sounds, this can be fixed later when that code is rewritten.

Also added to the advanced options.

-> You can now turn off the drawing of the "Climb Timer" roundel next to the timer with kz_cl_hud_draw_climbtimer_roundel 0. Also in the advanced options.

-> Fixed spectator target being invisible if you spectate them in third person with kz_cl_playerfade_enabled.

-> Fixed spectator target INVLD not displaying properly under their timer.

-> Fixed client/server desync that was making the screen rotate very slightly, and laggily, when landing very gently from small falls.

-> Fixed holstering bugs.

-> Fixed network usage problem after a player has changed models.

-> Fixed seeing your own character's shadow when the flashlight is enabled after changing models.

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