A dark secret of Revan's empire has remained hidden for 4 millenia only to awaken at the most crucial point in time to turn the tide of the Clone Wars and bring an end to the Order of Sith Lords to make way for the Order of Sith Knights. Order and Unity shall shatter the Tyranny of the Sith Lords and the Blind Ignorance of the Jedi Knights.

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EmperorNiko Author
EmperorNiko - - 1,731 comments

Also Feb 10th is my birthday!

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majoradorable
majoradorable - - 66 comments

Happy early birthday!

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jesse220
jesse220 - - 299 comments

Happy Early Birthday dude

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TK4528
TK4528 - - 288 comments

Happy B-day man ^^

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Darth_Saber
Darth_Saber - - 917 comments

Happy Birthday, EmperorNiko!

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MrPerson
MrPerson - - 1,801 comments

happy birthday! also, ship specialization makes a lot of sense, cool that you are reworking it.

Also, how did you get into world of warships? is it fun?

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EmperorNiko Author
EmperorNiko - - 1,731 comments

don't really know how much i can say without losing my access sorry

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MrPerson
MrPerson - - 1,801 comments

haha, I get it, its alright. Been in the same circumstance before.

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BarfingOgres
BarfingOgres - - 46 comments

Glad I'm not the only one who has been playing that sucker. For an alpha/beta hybrid it feels like a complete game.

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Meyerm
Meyerm - - 1,186 comments

So... the republic with jedi and revanchist sith fighting together, the CIS lead openly by the Banite sith order, and a union of all the crime syndicates?

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Description

I'm re-re-reconfiguring this mod.

There are just too many issues with this thing for me now. that last reboot i did i had included most of the Unity era coding but i just threw most of the units back into the recoded mod in groups instead of one by one like i did when i started Unity. This resulted in lack of balancing and a broken GC.

I've been playing a few other games such as Star Trek Online, Star Trek Armada III, Thrawns Revenge 2 Ascendancy, Battlestar Galactica Fleet Commander and lastly World of Warships. This has resulted in lack of modding and also the desire to change up the way this mod is played.

I will be giving ships better dedicated roles in the fleet and also adding the feel of actually being a stand-alone faction instead of just making this the Clone Wars with Sith ships.

Roles:

BB = Battleship
Battleships will have an impressive main and secondary anti-ship batteries with little-to-no anti-fighter coverage. These behemoths will be able to demolish lesser vessels and brawl with each other.

BC = Battle Carrier
The Battle Carrier is a carrier that can also act as fire support against armored targets.

CA = Heavy Cruiser
The Heavy Cruiser is the ideal front-line vessel, armed with many weapon types and able to battle even a battleship if used in packs.

CL = Light Cruiser
A hunter of smaller vessels or support against larger. Armed with smaller anti-ship weapons in large numbers and with great speed.

DD = Destroyer
The main combat vessels, usually cheap to field and offer greater speed, Anti-fighter cannons and maneuverability at the cost of heavy anti-ship cannons and armor.

PT = Patrol Ship
A small fast vessel able to speed through the field to unleash their anti-ship weapons or provide fast ant-fighter support.

AA = Anti-Aircraft
Basically a fast vessel with only anti-fighter/corvette weapons

Each of the types of ships will have a Armor/Shield/Weapon rating system that is in the game now that i completely ignored before.