It's been over a year since i officially started working on Knights of the Old Empire 2, after the first release of Knights of the Old Empire 1. I am now releasing a Skirmish Beta for Unity. GC is coming at some point but i'm still trying to get the AI to work without land.
I'm not really focusing on modding at the moment. Personal stuff has come up recently so i'm never in a good mood to mod. I forced myself to work on most of the balancing issues i was having with this and hope that the rest are just my play style.
I have reworked the unit tree some by removing the Interdictor, Behemoth, Organa among a few other redundant units. I still don't understand why the V-Wings last so long when they have super low health and shields but that kinda helps the fighter superiority of the Republic.
I also have not added Boba or Han as i had planned. There are things i want to do with their space units that i just don't have time to do at the moment. Most of the other heroes are not in yet for various reasons but mostly because i haven't added them yet.
Special Thanks to:
Phoenix Rising Team