2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

Post news Report RSS KA2: Empire at War V.1.0 Released

Yes, finally it's here. V.1.0 of KA2 Empire at War.

Posted by on

Hello again everyone

Not a huge news update this on, but just to say that KA2 Empire at War V.1.0 has been uploaded and is awaiting authorisation.

Please note that I have not had the time and manpower to guarantee that I have completely eradicated all bugs. If you encounter any issues, bugs, crashes etc please send me a message or an email with as much information as possible (what you were doing, opponent, map etc) and I will do my best to fix it.

Remember that the campaigns no longer function (modded campaigns being somewhat of a novelty in Armada 2 anyway) due to the extensive additions to each side and the gameplay in general.

There are not many maps admittedly, but hopefully you guys can fix that. I've tried to add a variety of planets, stellar terrain, map units and so forth so that you have a lot of fun stuff to use in any custom maps. At present, any map with KA2 in title will function properly when selected. (there is a slight bug with starting positions being shown on the minimap view in Instant Action. Unsure how to resolve it. They look like they are in the wrong place, but they work fine when the map actually loads)

Anyway, enjoy, and I hope the last few years of work have paid off in this release.

Squire James

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SelorKiith
SelorKiith - - 83 comments

Yes! Wonderful! Good job, many thanks!

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SunnyBittern
SunnyBittern - - 638 comments

WooHoo, finally. Good job, I will enjoy the newest version to its fullest.

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