2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

Report KA2: Empire at War V.1.51 Patch
Filename
KA2_EAW_Standalone_v151.rar
Category
Patch
Uploader
SquireJames
Added
Size
25.44mb (26,674,880 bytes)
Downloads
313 (1 today)
MD5 Hash
23502f1c2cff2c48a2a2b8403aa733c9
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Description

Hello all, Simple patch to fix a few lingering issues * Terran Ships no longer cause a crash when firing (issue with phasers fixed) * Added Shuttlecraft for certain Federation and Klingon ships. These launch automatically, following their parent ship. Very light fighters basically. * AI tweaks to (hopefully) make the AI build things slightly more sensibly * New explosion effect and sound for stations * Resized several Federation, Terran, Klingon and Romulan vessels * New (KA Style) graphics for the QCB, CHRC and Tractor Beam * New Starbase model for the Klingons * Rebalanced fighter weapons * Fixed several SOD issues * New voiceovers for some Lyran vessels and Romulan Hero Unit RSE D'Meredene * New disruptor textures

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KA2: Empire at War V.1.51 Patch
Comments
Garak(KillaBC)
Garak(KillaBC)

Excellent patch! My favourite mod for Armada 2. Fills the void in my hart for a TMP era RTS.

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mangomango999
mangomango999

Agreed! Hip hip hooray sir! And thank you for your work. :)

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jakemowbray
jakemowbray

Keep up the good work, the fans are still out there

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Guest
Guest

There is a little problem, on the Worlds Apart map, usually the opponent will build a dilithium facility on the northern dilithium moon, now after installing the patch, the enemy gets stuck behind the asteroid belt in the northern part of the map, on the larger, more open maps, the physics work fine, but there is a posibility that the enemy will be stuck on the map obsticles on the smaller maps.

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