KKND

OpenRA mod |

KKnD 1 and 2 are real-time strategy games released in 1997 and 1998 respectively, that are today owned by Atari. They were known for their tongue-in-cheek humor and the difficulty of their campaigns. Set in a post-apocalyptic world, the first game let the player choose between two factions: The Survivors (Humans) and the Evolved (Mutants). In KKnD 2 another faction, the Series 9 (Robots) are also playable.

The Survivors are your classic humans with riflemen and tanks, spiced up with hovercrafts.

MachineGunner AnacondaTank BarrageCraft

The Evolved have everything mutants need: Giant scorpions, armed mastodons and wasp bombers.

GiantScorpion WarMastodonWaspBomber

Lastly, the Series 9 boasts all sorts of killing machines, such as the Grim Reaper, the Radiator and the harmless seeming Michaelangelo.

GrimReaper Radiator Michaelangelo

Back in 2011 our team began to form, when we decided to dissect both KKnD games in all their available releases. From these reverse-engineering efforts we came to the idea of reimplementing the games, so they could be played on different platforms and with less compatibility issues on modern systems. After a few first prototypes we decided to move our project over to an existing engine and finally settled for OpenRA.

Our KKnD 1&2 remake is planned to feature:

  • Multiplatform support (Windows, Linux, OSX),
  • Multilanguage support,
  • Online play (server browser, ingame chat),
  • Easy modding,
  • Cut and custom content,
  • An active community,
  • Future updates and balancing,
  • Support for any resolution,
  • Open source.
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A few years ago, back in 2011, the KKnD remake project got started. We‘ve been through a lot since then. It started with writing several prototypes and continued by developing a custom engine for the project. Finally it all got ported over to the wonderful OpenRA engine, early 2017. The project has never stood still but has been kept under tight wraps in order to ensure certain quality standards. A lot of game remakes appear from time to time, however most of these fall off the radar before ever seeing its first release. Particularly, mods aiming to deliver a modern KKnD experience have been popping up on the Internet ever since the original release of KKnD 2: Krossfire, all of them currently inactive. As for our project, we tried to keep people in a waiting state, always balancing the thin line between making sure we do not look dead but also not over-hyping the project to avoid disappointing people by waiting for years and years.

Now, after 7 year of hard work, much love and dedication, we are extremely proud to announce our first project milestone! KKnD 0.1.0 has been released and is available for download for Windows, Linux and OSX. But before you rush to the download section, please take the time to read a few words from us, as we have spent years of our lives to deliver this project to you for free!

KKND Survivors

First we want to explain what the 0.1.0 milestone is, and what it is not. Those of you hanging around in our Discord server surely know about the lot of closed alpha tests we had in the last months, just to make sure our first milestone is properly playable. This milestone is focused around KKnD 1 and multiplayer gameplay. This means neither we have implemented any singleplayer experience, nor the KKnD 2 experience yet. Also a lot of features are still missing or incomplete so expect a bug to appear every now and then. So keep in mind that this release is still in early alpha stage and the current release focus lies on online and LAN gameplay. For the singleplayer experience you need to fall back to the original games for now. If you encounter any problem with the game, please contact us, otherwise we will be unable to solve it! We have setup a few dedicated servers located in Germany to play on if you are unable to open up the game ports in your router. And of course we will be very thankful of course to see more third party servers up in the near future.

Along with the release, the whole project is now open source and uploaded to GitHub! Ever dreamed about working on KKnD or modding KKnD? Now you can! While the GitHub repository contains some additional features which are disabled in the current release, like the KKnD 2 implementation, note that it is disabled due to being nearly unplayable. Please prefer to use our release builds when playing.

At last we want to inform about our Discord server again. This server is not just set up for the KKnD remake project, but for anything KKnD related. Regardless if you want to talk about KKnD in general, search for players, need support or want to help in the development of the project: our Discord is the central KKnD community location for you.

We wish you a lot of fun playing and hope to see you around!

Download links can be found here:

Comments  (0 - 10 of 11)
E8S
E8S

Hi guys,
head over to KKND Frontfire here on moddb. It's a FPS adaption of KKND 2 for half-life 2 (source engine). We are looking for help with the mod.
Cheers,
E8S

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Guest
Guest

Why does the AI have Infinite Money and never build oil derricks?

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Dzierzan Creator
Dzierzan

Guest
Because the first alpha version is mainly focused on multiplayer. There's no AI... yet. It will be properly done in the next major update.

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Bazooka301
Bazooka301

This looks very intresting big fan of the KKnD games keeping a eye on this good luck.

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JeagerEX
JeagerEX

Does this remake includes KKND 2 as well?

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Dzierzan Creator
Dzierzan

JeagerEX
Description clearly says that both games will be remade in OpenRA engine.

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xmtla
xmtla

I am very looking forward to this.

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fir3w0rx
fir3w0rx

KKND REMASTERED! I really hope this mod gets completed one day, and not forgotten about like a lot of mods here. One of my favorite RTS games back in the day.

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Dzierzan Creator
Dzierzan

fir3w0rx
Unlike other KKND projects, this one will be released for 100% certainty. The alpha release should be released this year, probably December.

Reply Good karma+3 votes
JeagerEX
JeagerEX

This is the second RTS game in OpenRA that is not based on Command & Conquer series since Dune 2000. Anyways, we no need to be C&C in OpenRA.

Also it is cool if there is hero units in both KKnD 1 and 2 remakes such as the following below:

KKnD 1

Survivors - Barry Kowalski (Uses General sprite)
Evolved - Daekin-Ho (Uses Chieftain sprite)

KKnD 2

Since there is no unique mission units in the game. We can use Level 5 Tech infantry units instead.

Survivors - Laser Commando
Evolved - Spirit Archer
Series 9 - Sterilizer

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