Adds Arnor as a playable faction with some tweaks and fixes.

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Kingdom_of_Arnor_V_5.rar
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King-Arveleg
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534.96kb (547,797 bytes)
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196 (2 today)
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b7765b316485574cac59eb912b740b2c
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Adds Arnor as a playable faction along with many tweaks and fixes.

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Kingdom of Arnor V5
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Vanders
Vanders

Thanks for the update! Going to play it as soon as I get back to BFME.

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King-Arveleg Author
King-Arveleg

You're welcome!

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Watman92
Watman92

It says Access Denied when I try to extract it to my games files. What do I do?

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Watman92
Watman92

Nevermind I managed to make it work. Will this get further updates cause some of the Hero's need some more work.

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King-Arveleg Author
King-Arveleg

Later, yes.
Like what?

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Watman92
Watman92

I took the Liberty of listing what I thought needed some more work/Bugs. "This is not meant to be criticism on your part, if I offended you I apologize." Isildur: Has Aragorn's pic in the recruitment Heros part, Has No portrait in-game, only worth 1000, only 2 abilities and no audio. Argeleb: Athelas does not heal other hero's, same goes for every other hero with Athelas. Arveleg: Lightning Sword is OP and damages All units and Buildings and it can be used at level 1. Arvedui: Has only 3 Abilities, "IDK if you plan to add more abilities and Hero's later on." Carthaen: Only 3 abilities. Low Health compared to the other Hero's. Builder and build a blacksmith from their abilities which is not needed as they can build it from the regular buildings that they all ready have. Again these are what I discovered during my own experience.

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King-Arveleg Author
King-Arveleg

Don't worry.

As for Isildur there is no pic or voice recordings for him in game. I could make a pic and add it like other mods did, but I don't how yet, and I'm not very enthusiastic about adding things that are not already in-game.
What powers do you think he should have?
Come to think of it, I could add summon allies and maybe the ring power Frodo had in the first Bfme game.

Yes, Athelas. I'll fix it next update.

I'd prefer to keep Arveleg, Arvedui, Argaleb and Carthean as they are in the original game. Just fixed, tweaked, etc..

Arveleg special power, "smash palantir" is really cool, i don't wish to change it.

That blacksmith is for the men faction, you'll need it since you can recruit Gondor soldiers from the Inn. Arnor upgrades don't work on them.

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Watman92
Watman92

I think Isildur should have powers related to his History. He saved a fruit from the Tree in Numenor and planted it where its descendant would be the White Tree of Gondor, so maybe the ability to make a Mallorn type tree that makes income and maybe heals (just throwing idea's). I'm not sure if Elendil would be added later. In some mods of the first BFME Aragorn had an ability that made an Aura around him that caused allied units and himself to regenerate health. I do like the "Smash Palantir" power i just think it should be tweaked so that it cant be used at level 1. I also don't know if you would be willing to add more Hero's to the other factions as well cause the Dwarves and Isengard have fewer Hero's than most. Again this is just my take on it, i mean no disrespect, I love that you made Arnor playable.

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Guest
Guest

Does this work with 2.01

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King-Arveleg Author
King-Arveleg

No, it needs 2.02

Older versions work on 2.01

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Watman92
Watman92

I got an error message as I was playing the game. "Program: ...e Lord of the Rings, The Rise of the Witch-King\game.dat This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more info" Anybody else had that?

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