Kingdom of Andria is a Viking themed multiplayer roleplaying module based on Persistent World, featuring an expanded Calradian lore. The module will play on nordic continents where the original Calradian factions and The Old Norths are settled. The Old Norths, the ancestors of the Northerners of Calradia, wish to reclaim their ancestral land for their own people, as is their right. The Calradian factions, immigrants from Calradia, have the manpower to claim a stake of the land as well. There are many features such as a complete Day/Night cycle, a weather system with sounds, a seasonal snow system, custom nature sounds, a NPC system with automated merchants and travelers, NPC bandits, a few more instruments to play, a lot of new props and items, a few new animals and resources, new food and many more additions. All this together will provide the Warband community with one last big and epic journey before Bannerlord arrives.

Post news Report RSS Developer Blog 0.6 | New NPC system

Hello lads, I'm back with some new update news on Kingdom of Andria. I did rework the whole sound system again, the normal NPC system again and I did implant a bad NPC system...

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Hello lads, I'm back with some new update news on Kingdom of Andria. I did rework the whole sound system again, the normal NPC system again and I did implant a bad NPC system.

The video

Normal/Friendly NPCs
These NPCs travel around the world. They have custom equipment, custom names, and a custom story. You can trade with some of them or just talk with them. The next plan is to make them having a voice. Basically, voice actors will speak for them and then they will reply you in game with a real voice. This is only possible if we find enough voice actors. They walk or run depending on how far away there next travel target is.

Bad/Enemy NPCs
These NPCs get placed in the map editor. They will spawn on that prop and patrol around this prop. Like guarding it. If you come to near to them or if you attack them, they will charge you. They will drop one item as a reward for you. If they knock you out, you will be wounded. It's not wise to charge them alone because these NPCs have custom levels, equipment and blocking abilities aswell.

Sound System
The sound system is now overworked and a lot of better. You will hear in the video that birds are singing because you are in a forest and it's daytime. If it rains there is also thunder storm sounds or at the night owl sounds. Depending on the whole weather, time and location of you.

Future Plans
- Pet System (redone)
- Stamina/Freezing?
- Perks?
- Building System for huge buildings like whole settlements?
- Bug fixing
- Finish crafting system and inventory

If you want to help me developing this or if you have ideas, tell me!

King regards,
Meijk Vandat

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