King of the Hill combines the classic gameplay of teams battling over control of a hill with crazy weaponry. Every weapon has 2 functions which make them useful for all sorts of situations. The more players you have on your team on the hill, the more time your team will earn. Players will sometimes drop powerups upon dying, which give the user all sorts of benefits.

Powerup list:

  • Agility: When picked up, you will be able to jump twice as high and run twice as fast.
  • Rage: When picked up, you will deal double damage.
  • Regeneration: When picked up your health regenerates over time.

Weapons list:

  • The Pistola: Primary firemode is just like a normal pistol, secondary firemode fires powerful shells capable of knocking back enemies.
  • The SMG: Primary firemode is automatic, firing at a slower pace but with more accuracy. Secondary firemode unleashes the entire magazine twice as fast but with more kickback.
  • The Plasma Rifle: Primary firemode unleashes a plasma bomb which explodes after 3 seconds upon impact. Secondary fire releases a ray of energy which bounces off walls until it runs out of energy or hits a player.
  • The Radiation Cannon: Primary firemode shoots a stream of radioactive waste forward, irradiating everything it touches. Secondary fire will eject a miniature nuke, destroying the user and anything around him.
  • The Bouncing Betsy: Primary fire places a proximity explosive which bounces into the air and fires bullets downwards when triggered. Secondary fire drops a bouncing grenade which ricochets around until its fuse runs out.
  • The Tesla Cannon: Primary firemode unleashes a bolt of electricity which will jump around, connecting with players and props alike. Secondary firemode fires a beacon which can conduct electricity and allow bolts of tesla to arc off of it.
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