Mod Details

The objective of the Killer App Mod for TRON 2.0 on the PC, is to incorporate elements from TRON 2.0: Killer App for the Xbox platform that were never released for the PC version of TRON 2.0. It also includes other fixes and additions for the game, such as 16:9 and 16:10 Widescreen support. New to Version 1.1a of the mod is compatibility with the Steam version of TRON 2.0, easier installation, v1.1 bug fixes, and restored Multiplayer support in-game on both the CD/DVD and Steam versions.

Installing and using the Mod

TRON 2.0 and the Killer App Mod will work on
Windows 98/Me/2000/XP/Vista/7/8/10 (both 32-bit and 64-bit in all cases).


Video showing easier installation and other features of v1.1a




If you can't get Widescreen working, or have ANY other problem,
visit the above troubleshooting link.


Note that the Killer App Mod allows you to choose Français, Deutsch, Italiano, and Español text for use in the game, after you install the Unofficial v1.042 Patch. In other words: if you download and install the Unofficial Patch, you can later change the language from English. There is really no reason to use the Official Patch any more, on the CD/DVD Retail version of TRON 2.0.

If you want to use the User Error Single Player expansion in widescreen,
you must download and install it after you install the Killer App Mod.


Also note that if you want to use Xistence's Ancient Disc Mod, you must download and install it first before you install the Killer App Mod.

When using Single Player with the Killer App Mod, older saved games will not work and loading them will cause the game to crash. You must either disable the mod to load old saved games, or start a new game. Since the mod fixes a few issues and adds some things: you will probably want to enjoy the new improved experience in Single Player from the beginning, anyway.

When using Multiplayer with the mod, EVERYONE must be using the mod in order to access the new features when playing together. This inculdes the host (server) and all players (clients). This new Version 1.1a of the mod is not compatible in Multiplayer with the older versions. (If you have an old version, you must uninstall it first.)

If you try to join a Multiplayer server not running the mod, you will be kicked off and the game will let you know why. If you cannot find any servers running the mod at the time that you want to play online, the mod can be completely disabled to allow you to play with others who do not have it.

If there are no servers running the mod: you will need to contact the server operators and request that they start using the Killer App Mod, or host your own server.


Please leave any comments or feedback on ModDB in the comments section, or the forum of one of the TRON fan sites. Do not use the "Send Message" link on ModDB, otherwise your feedback may not be read for a long time.

List of TRON fan sites:
Ldso.net
Tronfaq.blogspot.com
Tron-sector.com

Thanks from LDSO and the Killer App Mod team.

Team members and Contributors

9VoltChicken - New Character Skins, Weapon Skins, Game Fixes, Special FX, Quality Assurance
Avi - Quality Assurance
Dr. Cuddlebug - Quality Assurance
Jademz - Quality Assurance
Jumpy - Quality Assurance
Kain-Xavier - New Character Skins, Weapon Skins, Light Cycle Colors, Quality Assurance
Ms. Kay - Quality Assurance
Layer - Quality Assurance
Load "*",8,1 - Quality Assurance
Mangler - New Character Skins
Ronald Mercer - Qtracker GameSpy emulation
Mr. Anderson - Special thanks
Mor.Evil-1 - Quality Assurance
Myria - Quality Assurance
NetSlayer - Quality Assurance
Raven - Light Cycle Colors, Special FX
Schmatzler - Quality Assurance
Shock - Quality Assurance
Tetsue - Quality Assurance
TheReelTodd - Quality Assurance
TronFAQ - Game Fixes, Special FX, Coding, Light Cycle Colors, Quality Assurance
Void - Quality Assurance
VMan - Quality Assurance
WhiteRabbit - New Character Skins, Quality Assurance
Win3K - Quality Assurance
R. Young, High Resolution Icons
Zook_One - New Character Models, Character Skins, Artwork, Quality Assurance

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RSS Articles

Killer App Mod v1.2 trailer demoing Single Player fixes


Eight levels in roughly 25 minutes. This third trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.

These are Single Player issues I've personally noticed, or had pointed out to me. (Me being team member TronFAQ.) But I'm sure I've still missed a few.

The third trailer was originally meant to show all the remaining Single Player level fixes. But the video became too long to be considered a "reasonable" length, so it had to be split and a fourth trailer is still upcoming.

You can see the first Single Player fixes trailer here.

One of the mandates of Killer App Mod v1.2 has always been to fix or enhance the Single Player campaign, a goal partly inspired by the similar (in purpose) System Shock 2 Community Patch (SCP).

Time stamps for notable changes and fixes:

Security Server

  • 00:35 - You can now skip the Security Server level (which consists entirely of one long cutscene) by pressing the spacebar (not shown, just mentioned)

General changes/fixes

  • 00:45 - Experimenting with AI Tools to upscale and enhance the textures in TRON 2.0

Tested Waifu2x, ESRGAN (Manga 109 model), Topaz AI Gigapixel, and SFTGAN. Waifu2x always provided the best result.

When comparing several texture upgrades before and after in-game (more than shown in the video), the results showed little to no difference in the majority of cases. Only a few results showed differences that were noticeable.

Therefore, the conclusion is that doing a replacement of all textures is not worth the extra memory and disk space required. But perhaps some selective texture enhancement, in a potential Killer App Mod v1.3, is worth doing.

Link to high quality .PNG screenshots of the results:
Tronfaq.blogspot.com

  • 02:10 - First-person Sequencer disc selection animation enhanced for 16:9 aspect ratio

The wider field of view in 16:9 reveals awkward movement by Jet's left arm, that was previously hidden off-screen in 4:3 aspect ratio. Jet's left arm now pauses, then lowers, in a less awkward way.

  • 02:37 - First-person Cluster disc catching animation enhanced for 16:9 aspect ratio

The wider field of view in 16:9 reveals extremely awkward movement by Jet's left arm, that was previously hidden off-screen in 4:3 aspect ratio. Jet's left arm now lowers, in a less awkward way.

  • 02:57 - Restored gibberish reaction when Rod Primitive is used on a Male Civilian program
  • 03:15 - Old vs. New disc in Main Menu Jet throwing animation

Killer App Mod v1.1 added an animation on the game's Main Menu, featuring Jet throwing the disc. This animation has been updated with a new disc. (See the next item for an explanation as to why.)

Power Oculus

  • 03:49 - Enhancements to ending cutscene (Jet's lips now move while talking, Jet is holding new disc, disc sound plays on-camera, Jet entering beam sound starts on time)

Jet now has a new disc in all cutscenes, including this one. This particular cutscene reveals why the change should be made.

Jet removes the disc from his arm, preparing to throw it. In doing so, it shows the underside of the disc. Revealing how the bottom surface of the disc, in this third-person view, does not match the first-person view. The disc is also oversized (diameter is too wide, and too thick).

The new disc is a bit smaller, thinner, and the underside of the disc now matches what's seen from the disc in first-person view.

City Hub

  • 05:07 - Status changes of moving platform switches now accurately reflect events, third switch added

When you use the switch to call the moving platform, the status changes on both it and the switch on the platform itself, don't properly reflect what's happening.

The status changes now more accurately show what's going on. And a third switch has been added on the other side. It didn't make much sense that a two-way platform would only have a switch to call it on one side. How would any programs on the other side be able to call the platform, in order to get across?

  • 08:46 - Fixed geometry error in the floor of the main City Hub area, creating flickering (caused by Z-fighting)
  • 09:03 - Fixed sign above the Low Level Compiler's "shop" that didn't display any info when highlighted by the reticle
  • 09:09 - Fixed question text and subtitles not matching speech when talking to Low Level Compiler program
  • 09:52 - Added hint for users of permissions cheat when trying to open the Progress Bar door, and added info when door is highlighted by reticle

The player isn't supposed to have all the permissions in this level. Trying to open the Progress Bar door with the permissions cheat results in nothing happening. Added a hint that you need to do something else first, before you can get into the Bar.

Retrieving Ma3a

  • 11:35 - Enhancement to cutscene for 16:9 aspect ratio (wider field of view reveals Crown in base pose with arms straight down, when they should be raised)

Remote Access Node

  • 12:35 - First instance of a lighting error that's been fixed (there are others at later time stamps that aren't listed, to avoid repeating this over and over)

Throughout the Remote Access Node level, there are surfaces that are in dark shadow. While shadows do exist in the "electronic world" of TRON, they're not that frequent and they certainly make no sense here. These particular surfaces are glowing (self-illuminating), so they shouldn't be completely dark.

  • 13:18 - Closed an opening in the ceiling that allowed you to see one-sided geometry
  • 16:06 - Fixed binary bit switch not displaying info when highlighted by the reticle
  • 16:12 - Fixed possibility of an energy drain effect still appearing after all Resource Hogs are removed from the level, once Security Clamp is released
  • 16:45 - Made force field two-sided (it's possible, without cheating but with much difficulty, to reach the other side of the force field where you could see it was originally one-sided)
  • 16:53 - Fixed issues with Exit Port (beam splash present, "socket" has panning texture at rear, trim isn't dark, objective completion message appears on time when entering beam, sound effect when entering beam)

Prepare the DataWraiths

  • 17:19 - Enhancement to cutscene (Crown originally not visible near start, even at 4:3 aspect ratio, then appeared from nowhere)

Thorne's Internal Partition

  • 18:05 - Fixed being able to fall down Data Stream exit, interior of beam not being bright, no sound effect when entering
  • 18:15 - Fixed being able to crawl beside Data Stream exit and then fall underneath level
  • 18:52 - Fixed attempting to enter Data Stream at an earlier point resulting in falling beneath level

Function Control Deck

  • 19:10 - Enhancement to cutscene (beam splash added)
  • 20:26 - Fixed texture error causing flickering (texture is scaled badly)
  • 23:02 - Fixed texture errors on all switches on level, and fixed energy bridge switches having no sound effects
  • 23:20 - Fixed texture errors on both energy bridges, and centered both bridges (horizontally and vertically)
  • 23:28 - Fixed a white striped texture missing between the two bridges, also fixed geometry errors on both sides of platform between bridges causing flickering
  • 23:36 - Enhancement to cutscene ("transmission" text no longer intrudes into cutscene, beam splash added, Jet entering beam sound starts on time)

You can also check out other new features in v1.2, from an earlier news post.

Thanks from the Killer App Mod team, and if you have any questions or comments: visit the LDSO message forum, the TRON fan sites, or leave comments here on ModDB. Do not use the "Send Message" link on ModDB, otherwise your feedback may not be read for a long time.

List of TRON fan sites:
Ldso.net
Tronfaq.blogspot.com
Tron-sector.com

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

News 5 comments

This second trailer showcases more of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

News 1 comment

This trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.

TRON 2.0: Killer App Mod v1.1a Released

TRON 2.0: Killer App Mod v1.1a Released

News 13 comments

New to Version 1.1a of the mod is compatibility with the Steam version of TRON 2.0, easier installation, v1.1 bug fixes, and restored Multiplayer support...

Killer App Mod - Demoing new Weapons, Powerups, Translations, other features

Killer App Mod - Demoing new Weapons, Powerups, Translations, other features

News 7 comments

It's been a long time since the last news update. But we have a lot of new features to show you for v1.2 of the Killer App Mod, for TRON 2.0 on the PC.

RSS Files
TRON 2.0: Killer App Mod v1.1a

TRON 2.0: Killer App Mod v1.1a

Full Version 13 comments

New to Version 1.1a of the mod is compatibility with the Steam version of TRON 2.0, easier installation, v1.1 bug fixes, and restored Multiplayer support...

TRON 2.0 Killer App Mod and User Error 2 Release T

TRON 2.0 Killer App Mod and User Error 2 Release T

Trailers

Release trailer for the TRON 2.0: Killer App Mod and User Error 2, which are fan-made modifications for the PC game TRON 2.0 released by Buena Vista Interactive...

TRON 2.0 Killer App Mod Preview Trailer

TRON 2.0 Killer App Mod Preview Trailer

Movies

Preview trailer of the TRON 2.0 Killer App Mod, showing new Light Cycle Colors, new Multiplayer Characters, new Character Skins, and more. The TRON 2.0...

Comments  (0 - 10 of 207)
Crimzan
Crimzan

Damn! Was thinking about this game again and I can't believe there's even more coming to this mod even after all that time. I look forward to it, I gotta re-play the game again! :)

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Mr.tibbs
Mr.tibbs

These updates look so brilliant. Thanks for all the hard work. Very much looking forward to 1.2 launching. :)

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Bermanator2000
Bermanator2000

Could you upscale the hud elements? If not, how do I do it myself? I also want to upscale the Light Cycle trails, because the pixels are visible and there is also a slight transparency issue due to it. If you decide to do it, you can just use an XBRZ filter on the Light Cycle trails.

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TronFAQ Creator
TronFAQ

I've been working on improving the HUD for higher resolutions, yes. And if you mean the curved edge of the Light Cycle trail looks pixelated/jaggy, I agree.

I'll most likely end up doing some selective texture upgrades for v1.2, wherever it's needed most. (While more extensive research into which textures could benefit from upgrades, will have to wait for a potential v1.3. Even then, it won't be all of the textures because tests have indicated not all textures benefit from upscaling, and it would needlessly waste memory and disk space.)

Thanks for mentioning XBRZ, I'll look into that. There are so many upscaling tools out there now, it's hard to keep track of them all.

Reply Good karma+1 vote
Bermanator2000
Bermanator2000

And yes, I meant the curved edge of the trail. You know how I can do that myself? I kinda want it now.

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Bermanator2000
Bermanator2000

Thanks for your response. XBRZ should do a fine job with simplistic textures such as these. And you don't need to quadruple all of them, just double ones that need it less.

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Guest
Guest

So what is the estimate of release for the 1.2. version of the Killer App mod? I've played TRON 2.0 years back and i'm considering of replaying it so should i just download the current version or wait for 1.2?

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TronFAQ Creator
TronFAQ

Sorry for the late reply. I'm currently still working on fixes to the Single Player levels for v1.2. I'll be posting another video previewing them, sometime in the next couple of months.

Reply Good karma+1 vote
ngx.ree
ngx.ree

is this mod dead yet?

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TronFAQ Creator
TronFAQ

No. There's another video showcase that will be posted here soon, showing the latest progress.

I also post smaller updates here: Twitter.com

Reply Good karma+1 vote
ngx.ree
ngx.ree

Thanx for update!
I didn't notice, I don't use twitter. I check the progress on this site only.
Looks great!

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