"If we were to choose one mod to convince you to reinstall Max it would be this one." - PC GAMER. Katana draws you into the violent and chaotic world of an Assassin on the run: - from his Order; from the shattered remains of his past; and from the haunting screams of the countless people he's murdered. Competing for his severed head are the very people he used to work with - Mercenaries, Assassins, Ninja, and good old fashioned Psychopaths. The worst mankind has to offer. Heavily influenced by popular Japanese Anime and recent movies such as Kill Bill; Katana combines Max Payne's stylish Bullet-Time with stunning, yet brutal, bladed-weapon combat. Developed by Maddieman and StratonAce, with help and support from Kenneth Yeung, Katana lifts the Max Payne engine to new heights and takes the player to new levels of pain.

Post news Report RSS Thanks everyone!

I'd just like to to quickly say thanks for everyone who voted for us at the 2006 mod of the year contest. We didn't qualify, but we *did* get an honourable mention in the Editor's Choice Awards! :) Singleplayer Mod of the Year - Honorable Mention: Katana Thanks again for showing interest,

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I'd just like to to quickly say thanks for everyone who voted for us at the 2006 mod of the year contest. We didn't qualify, but we *did* get an honourable mention in the Editor's Choice Awards! :)

Singleplayer Mod of the Year - Honorable Mention: Katana
Moddb.com

Thanks again for showing interest, and happy modding 2007! ;)

-Maddieman

Comments
randysavage45
randysavage45

Can somebody extract the shootdodge ability (without the gymnastics/ninja shootdodge animations) out of this mod and upload it as a seperate mod?

The only problem I have with Max Payne 1 is how terrible the default shootdodge is; super short usage duration, jumping backward to shootdodge makes your back almost flat on the floor immediately and the same can be said when you jump forward to shootdodge forward. It would be awesome. Thanks :)

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Max Payne
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