Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".

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Commando Mission
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egozi44 Author
egozi44

With that and other bugs out of the way, I can finally focus on the Reaper's Commando now xD

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Cabal/Legion
Cabal/Legion

That's cool thinking as this being the only mission in the campaign you would get to experience more of the MOK as time is against the player of the final battle to claim the Tacitus. Imagine other things you'd be able to do to make Tacitus regained feel more intense as the final mission for Kane's Wrath. I feel this mission would be good having both MARV & Mastodon and maybe as an idea adjust the units & structures in the map of replacing them with ZOCOM & Steel Talons one's, making the player further seeing as they are facing 2 subfactions despite having encountering Steel Talons once more since their absence throughout the whole 3rd tiberium war.

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egozi44 Author
egozi44

That would've been cooler indeed,
But ST less fit in this mission lore-wise though ;/

Reply Good karma+3 votes
Cabal/Legion
Cabal/Legion

yeah definitely true as they have remained hidden since after Act 1 after their embarrassing defeats by LEGION, i could've sworn thought they were in the final mission along with the other 2 factions, cause of i know both GDI & ZOCOM are. But yeah thought of with the GDI 2 factions on the battlefield, of would it nice having certain things replaced or maybe add extra more stuff to make the mission be a little less far too easy + as well of further showing the 2 factions their exclusive stuff, that would make the players feel that they are facing 2 factions rather than it's just GDI even though they are seeing only a bit of ZOCOM units :)

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egozi44 Author
egozi44

I would've really like to add two MARVs there alongside other stuff like Kodiak and Field troopers, but since this mission has a timer, I'm kinda afraid it will put too much pressure on the player over increasing the fun,

Why they had to desgin that mission that way :/

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Description

Some changes for Tacitus Regained mission:

-Unreachable Tiberium Spike's location changed to allows engineers to captures it.

-Some Fuel Depots' positions were adjusted.

-Fuel Depots no longer captureable.

-Cyborg Commando was added to start units the player got at the beginning of the mission.

-War Reckoners no longer selectable till the mission's intro cutscene ends as it caused them to fell out of formation.

I'm really tempted to change the time the BH's and Nod's MCV appears in that mission but kinda afraid I will screw it over with my poor World builder skills ;P