Kane's Wrath Unofficial Patch 1.04 is a big bang patch that will try to balance the game a bit more from my and the community ideas and at the same time will try to save the most import ingredient: The "fun".

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ZOCOM Predators' missiles won't fire without command (Games : Command & Conquer 3: Kane's Wrath : Mods : Kane's Wrath Unofficial Big Bang Patch 1.04 : Forum : Bug report : ZOCOM Predators' missiles won't fire without command) Locked
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Oct 15 2016 Anchor

after getting missile upgrade for ZOCOM's predators, a player have to order Predators to attack a specific target for the missiles to be launched. a-move or aggressive stance does not help either.

egozi44
egozi44 ~The Moding Otaku~
Nov 10 2016 Anchor

Sorry for the delay, are you sure? o_o I tested these missiles and they worked alright on any type of enemy, I pretty sure they also works with force fire

Nov 11 2016 Anchor

i checked twice after noticing this in vs AI game, will check again today. it may take few hours

okay, tried that again.

missiles won't be used unless an attack command on a target was issued. missiles will be fired at nearby enemies if the target is out of reach, but as soon as the target dies, missiles stop working again. if multiple targets are queued (with planning mode or ALT-command), missiles will keep working until all targets will be destroyed.

egozi44
egozi44 ~The Moding Otaku~
Dec 9 2016 Anchor

So after some testing I didn't found the cause for this strange issue o_o

It may be nice for balance sake but really annoying and look unprofessional on any other end...

I will keep try find solution for this issue... I think it something with KW secondary weapon code or just something that is hard coded (I have few tricks to pass it though... which I don't fully remember atm since I rusty >.>)

Well sorry for the half year delay,

I can happily say that the bug had been fixed and will be present in the next update (which hopefully will be release this week)

Edited by: egozi44

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