Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Report RSS Update for version 1.6

This is a special news update for this mod. Not much to say though but progress has been made.

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If I get you ladies and gentlemen your undivided attention, for those of you who are waiting for the new version to be released, you will have to wait a little longer. I did not want to disappoint you on delaying the release again, but I need to make this mod as great and less buggy as possible. This mod will never be dead until it's finished. I first wanted to release version 1.6 last month but I got too influenced in personal affairs with other things and I am getting tired to do "valve time" all over again for the next release. After I released version 1.5, it only took me several days to put in C&C4 content and even a tenth faction into the mod. Then things got really interesting. I got new units and other experimental content to work with. Some worked and some didn't, which is why I didn't put much new screenshots lately until now. The only things I need to finish under version 1.6 are the new several upgrades I am adding in, some bugs/fixes to work with and adding in new custom music (not the 530 MB of the themes from the beta versions -- they will be smaller this time).

When all of this will be done, you will have ten factions, nine epic units, C&C4 content, the Kane unit and new custom music to play with. Will this mod be bigger than the biggest Zero Hour mod? Only when it's final, along with the new maps, the modified compiled maps and expanded music. I did promise for skirmish AI on the maps and the free-cam experience from C&C3 A New Experience, but those were set aside for the last version of the mod (can't tell you when but that will be done when it's done). This mod might have to be uploaded into two separate parts (due to the limitations of my DSL uploading connection). For instance, it took me approximately 6 hours to upload at least 320 MB.

And to the users who are asking when is version 1.6 going to be released, only when it's done. So please don't ask that question again in the posts if you have read this part of the news.

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Stuart98
Stuart98 - - 168 comments

Has the mastodon been fixed? Also, IMO it's cannon should be able to rotate. It looks awkward ATM.

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deener123
deener123 - - 275 comments

thanks for that

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Ahrimansiah
Ahrimansiah - - 3,216 comments

awesome! i love to see CNC4 and KW units with working abilities :D
hope to see the mod release soon ^^
oh btw if its already going to be very heavy and the music gono be more than 200mb can you plz add music as a separate file? so only ppl who want the music can download it.
but if you cant and you need to upload two version, then nvm since im sure it will be so much trouble for you by your net! i have a same net too :P
i will download 1.6 anyway no matter whats the size :D

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ephemeralmemory
ephemeralmemory - - 40 comments

I personally have no problems with waiting. Just do what you can dude. It sounds like it will be amazing. Just please don't do a Diablo 3: releasing it early to make people happier.

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Tameius
Tameius - - 117 comments

XD Thank god, Thats why i haven't been playing it all:P can't wait kick *** with the AI!

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