The community Mod SDK for Kane's Wrath. Also contains a viewer for packed and compiled files.

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WrathEd 2
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Gunship_Mark_II
Gunship_Mark_II

Holy ****, it's alive! Will it support GUI editing, or what exactly gonna be new in second version?

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thejafhar
thejafhar

RA3

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Megumi Author
Megumi

XBox/PS3 (maybe, that's the Xenon thing), RA3/U, TT.
Asset handling will be completely different, inherits are therefore possible.
Supports defines.
Probably multithreaded compiling, very-maybe even distributed in a network.
Etc

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Gunship_Mark_II
Gunship_Mark_II

You're freaking magician, modding C&C4; will be possible? If so what exactly can/can't be modded? I would LOVE to mod that game. Thank you.

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Megumi Author
Megumi

TT will certainly take the longest as I don't have the schema files, but you can basically mod any asset type.
As TT is based on RA3 it also inherits RA3's MP3 passthrough stuff so I don't have to rely on EALayer.

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Gunship_Mark_II
Gunship_Mark_II

Fantastic news, too bad EA pretty much killed C&C franchise and community. If they was still around we could ask someone from EA community management for Schema files and possibly XML, just like APOC did long ago for RA3: Uprising.

I can only hope that it will go well for you, you're doing a huge favor for C&C Modding community.

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ApornasPlanet
ApornasPlanet

Cool!

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thejafhar
thejafhar

when is gonna be released?

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Megumi Author
Megumi

Will still take a while.

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PurpleGaga27
PurpleGaga27

I was wondering if WrathEd2 can compile C&C3;, KW, RA3 and C&C4; mods. So far WrathEd 1.07 can only compile KW mods.

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$e7en
$e7en

very nice design though. keep up the good work!

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someguy55
someguy55

Will WrathEd 2.0 be backwards compatible with code/mod content created using the WE1.07/1.08?

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$e7en
$e7en

yes, it is backwards compatible

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Description

Current UI, with new Status window which tracks errors and information.

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Megumi
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