The community Mod SDK for Kane's Wrath. Also contains a viewer for packed and compiled files.
Holy ****, it's alive! Will it support GUI editing, or what exactly gonna be new in second version?
XBox/PS3 (maybe, that's the Xenon thing), RA3/U, TT.
Asset handling will be completely different, inherits are therefore possible.
Probably multithreaded compiling, very-maybe even distributed in a network.
You're freaking magician, modding C&C4; will be possible? If so what exactly can/can't be modded? I would LOVE to mod that game. Thank you.
TT will certainly take the longest as I don't have the schema files, but you can basically mod any asset type.
As TT is based on RA3 it also inherits RA3's MP3 passthrough stuff so I don't have to rely on EALayer.
Fantastic news, too bad EA pretty much killed C&C franchise and community. If they was still around we could ask someone from EA community management for Schema files and possibly XML, just like APOC did long ago for RA3: Uprising.
I can only hope that it will go well for you, you're doing a huge favor for C&C Modding community.
when is gonna be released?
Will still take a while.
I was wondering if WrathEd2 can compile C&C3;, KW, RA3 and C&C4; mods. So far WrathEd 1.07 can only compile KW mods.
very nice design though. keep up the good work!
Will WrathEd 2.0 be backwards compatible with code/mod content created using the WE1.07/1.08?
yes, it is backwards compatible
This comment is currently awaiting admin approval, join now to view.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Current UI, with new Status window which tracks errors and information.