Kane's Wrath as it should have been! Many things have been changed to rebalance the Game. Features: Want a faction that uses troops to win instead of Superweapons? Steel Talons Rule! Heavy units are so irritating sometimes. They can now only be built at Epic Unit factories for all sides except S.T. and B.H. These and many more balances are included! Other Credit goes to: PurpleGaga27 (for working walls) and all members of my Strategic Mod development team (gdicommando, Carnius, icebladefox)

Post news Report RSS Kane's Coding Tutorial 1

These Articles are basic turtorials on how to mod Kane's Wrath

Posted by on

Kane's Wrath Modding
Modding KW requires:

Static.xml (where mod files are listed)
YourModName\Data (REQUIRED-for code)

YourModName\Art (for mod Art)
YourModName\Audio (for mod Sound)
YourModName\Misc (for INIs and Shaders)
XMLs
1. Copy any XML from SampleMod in Wrathed\Source\Mods\SampleMod
2. Open with Notepad, but DO NOT make Notepad always open the file!
3. Delete everything underneath xmlversion
4. Open Wrathed and extract any xml text
5. Make sure you do not copy Asset Dump text or the Default XML version

Post comment Comments
icebladefox
icebladefox - - 37 comments

seems sorta incomplete? are you still in the making of this?

Reply Good karma Bad karma+1 vote
Lionheart2 Author
Lionheart2 - - 141 comments

Yes

Reply Good karma+1 vote
icebladefox
icebladefox - - 37 comments

looking foreword to it, although if you have dream weaver you can code the files directly if you know what your doing. i already checked and it dose work although i dont know what the file directory's are. i only have 3 years of basic coding, with java, a bit of C+, some flash coding, vb, and some others.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,057 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: