Remember the good old times when Kane's Wrath was more flowing game before patch 1.01 ruin it? the times when we cold play it without hearing "insufficient funds" every half minute and see how our units, upgrades, and support powers didn't felt so weak to the point we ask ourselves "why we even spend so much time and money on them in the first place?" And above all having smart A.I. that don't falling apart? Kane's Wrath Classic aiming to fix that! bringing back most of the normal and well known C&C balances to how it was in version 1.00 With the bugfixs, out of syncs fix, And the ability to play online!
Not to be confused with the "Kane's Wrath Fixed Map Pack", these maps are the same maps Just before I compiled them with the BuildMap bat, meaning that you can uses these fixed sources in any way you want for your mods without extracting and fixing them yourselves.
(If you don't want it, delete the "tiberiumspike" xmls from each map's folder, and also open "overrides" xmls with notepad and remove this line from there:
<Include source="tiberiumspike.xml" type="all"/>
That it, again you need to do it in each map's folder... so good luck~
(I don't envy you~)
(Oh and deleteing the skpies xmls will also remove the geometry fix :P so unless you will edit each spike xml with notepad and change their economic to how it was in ver 1.01 one by one... the geometry fix won't work)