The Jurassic World: Expansion Pack is an upcoming mod for Jurassic Park: Operation Genesis created by Jurassic Legacy that overhauls the game to fit the Jurassic World aesthetic. This mod features over 40 dinosaurs from the Jurassic World Canon (as of Fallen Kingdom) along with dinosaurs from the Novels by Micheal Crichton.

The Jurassic Legacy Team:

Building/Dinosaur Modeling-EchoGreen, Lucca, ʎɐʍ ɐ spuᴉℲ ʇoN sǝop sllᴉW ᴉlƎ (Eli Wills does not finds a way), Zha107

Foliage/Behaviors-FTK, Jurassic Legacy

Loading Screens/General Backgrounds/GUI-Daubeny

Sounds/Music- The Toho Society, Jurassic Legacy, Mr. N

Textures- EchoGreen, HellaTired

Importing to JPOG- EchoGreen, The Toho Society

Link to the Jurassic Legacy Facebook Page

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FAQ

News

1. When is this mod coming out?

It's currently unknown when it's coming out, you'll know when it's coming

2. Will there be new animations? If so, will there be new mechanics like fighting other dinosaurs?

There will be new animations for SOME dinosaurs to make them not carbon copies of each other, similar to Super Smash Bros. and their Echo Fighters. There won't be new mechanics since that requires coding the game which isn't possible at the moment, but some dinosaurs will be able to fight if their TClass is Torosaurus/Pachycephalosaurus so they can "fight for dominance".

3. Will there be a beta/demo?

There won't be a beta for the public, for YouTubers that have a big following (people with around 10,000+ subscribers) that wants to showcase this mod (BestinSlot, TheGamingBeaver, Max&Gameplay) will be able to have access to this mod before anyone else.

4. Will *insert dinosaur/creature here* be in this mod

Only creatures in Jurassic World Canon/Novel Canon will be in it

5. Will Pterosaurs/Mosasaurus be in this mod?

If we figure out how to properly put these creatures in games so they can interact with the guests, you'll see them in the mod

6. Will its initial release be the final release?

Of course not, we still have Jurassic World 3 and there will be bugs that we'll have to fix up like in all mods, along with new creatures

7. Can you mix dinosaurs together from the different rosters?

Yes you can, just do it before you start your Let's Play videos

8. Are these models from Jurassic World: Alive, Jurassic World: The Game, Jurassic World: Evolution?

When we initially started, some models are ripped from Jurassic World: Alive as a starting off point. We will be redoing these models so every model that isn't made from scratch will be redone

9. Will there be DLC?

DLC, no, Updates that include dinosaurs from the roster that we haven't completed yet, yes


10. Will there be a Gyrosphere or Jurassic World Themed Buildings/Decorations?

We're in the process of figuring out how it will work, and of course we're doing buildings and decorations, how many is still up for debate


Comments  (0 - 10 of 230)
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KingGhidorahofDeath
KingGhidorahofDeath

will indoraptor and spinoraptor be using raptor-like attacks, medium carnivore attacks, or will they use large carnivore attacks (i mean as in how they act and hunt)

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Guest
Guest

Is it close to the release date?

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TheTohoSociety Creator
TheTohoSociety

It is not

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billythedinogeek
billythedinogeek

Is the Spinoraptor is going to be in this mod ?

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TheTohoSociety Creator
TheTohoSociety

Yes

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KingGhidorahofDeath
KingGhidorahofDeath

im not too sure if this is anything you guys might seem interested in doing, buti wanted to share something that could be used to make stegoceratops and ankylodocys more unique, if you use PMEP's stegflee fsm, then change a stegoceratops's tail_flick_lp to tail_def, then change stegoceratops's TClass to Steg, then go into the stegflee fsm and replace all the lcarn_statk01's with lcarn_tratk01, you can have a stegoceratops that defends with its tail and head, this could also be used with ankylodocus by changing its tail_flick_lp to tail_def and in the fsm changing lcarn_anatk01 to spcl_gen_02_lp (if ankylodocus will use camara animations)then change its TClass to Anky in order to make a deadlier and more aggressive ankylodocus and stegoceratops that can really deal some damage! and because in the fsm the animations arent lcarn_statk01 or lcarn_anatk01, ankylosaurus and stegosaurus wont swing attack in front of them so this would be a unique trait to ankylodocus and stegoceratops!

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KingGhidorahofDeath
KingGhidorahofDeath

also wanted to mention that stegoceratops and ankylodocus wouldnt be able to knock predators over with their tails but stegosaurus and ankylosaurus could, this of course can also be easily fixed.

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EchoGreen
EchoGreen

Thank you for your valuable input!

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