Jurassic Rage is an episodic, team-based, dinosaur infested modification for Unreal Tournament 2004. We are undertaking the challenge to incorporate fun gameplay with a realistic world and an evolving storyline into one well-tested and balanced package released every 30 days. Every month a new version will be released, each one with as many new features as possible, exposing new story plots and allowing you to experience them ingame. Fun and gameplay are top priority in JR:Evolution, therefore if some element isn't fun enough, we'll keep working on it until it will be good enough. Your feedback is invaluable to us and we will consider any and all ideas you post. Jurassic Rage merges single-player and multiplayer. We have multiplayer gametypes that can be played like missions in a single player game, except that you can play them on any map that supports it, not just one.

Report RSS Multipassenger Vehicle Code Public

To fit nicely with our multipassenger vehicles for Jurassic Rage (pictures to come!) Al and Kaos_nyrb have programmed multipasseneger vehicles into the Jurassic Rage Internal Alpha. The whole Valve developer community could benefit from this, so the Jurassic Rage team have decided to make this code

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To fit nicely with our multipassenger vehicles for Jurassic Rage (pictures to come!) Al and Kaos_nyrb have programmed multipasseneger vehicles into the Jurassic Rage Internal Alpha.

The whole Valve developer community could benefit from this, so the Jurassic Rage team have decided to make this code fully avaliable to the public to incorporate in their own projects.
It has been posted over at the Valve Collective

Thanks for all your recent support.

-The Jurassic Rage Team

Jurassic-rage.net

Comments
azelito
azelito

This is probably one of them PR tricks, but it's a damn good one. I don't know how hard a multi-passenger vehicle code is to code but I'm sure a lot of people will use this. Well done!

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M@ty Author
M@ty

lol we're not after PR(well we are, but thats not the reason for the post), there's simply too much closed code out there, this doesn't benefit us in anyway, its for the community.

To give you an idea of how hard it is, Sven Co-Op are still working on getting theres multi-passeneger :)

Thanks for the comment!

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Varsity
Varsity

You're better off posting this on developer.valvesoftware.com. It's pretty much superceded VERC now. :)

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Alone_In_The_Dark
Alone_In_The_Dark

wowwwowowow super!

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ErUs
ErUs

nice one guys :)

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tomdon
tomdon

The bigger issue is the awful vehicle net code. It needs to be tottaly re done.

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Cmercur
Cmercur

Thanks, you just made my day. I wish other HL2 mod teams were as generous as you, instead of keeping generic code tweaks as like if they were trade secrets.
Cross-cooperation is what we need!

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M@ty Author
M@ty

"The bigger issue is the awful vehicle net code. It needs to be tottaly re done."

Lol, we got that bug in the HL2DM code out the way today, all works fine, just our models need touching up now :)

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tomdon
tomdon

This is what our coder has to say about the netcode:

Sure, we can just have the players lag like like hell anytime there're more than about 3 people playing in the cars. I'm sure it can be done, and perhaps other mods have fixed their vehicle code, but I personally (and many other modders as well) don't have the time (at least not at this point) to completely rewrite the netcode.


Are you saying its only a little bug :/. If you have really fixed the netcode ie runs well with more than 3 vehicles online at once, then I am sure our coder would love to talk to you.

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M@ty Author
M@ty

we've played with mulitple vehicles on servers, we're still in the process of testing as it says on the VERC Collective, as soon as I have more info I'll let you know. :)

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kooper
kooper

nice one guys

glad to finaly see a mod team giving back to the comunity

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