Here's a rundown of the changes already implemented in the game and those that will be soon. The new version is nearing completion.
New Features
- Adrenaline System
- Statistics Tracking: Score, kills, deaths, etc.
- New Weapon: Rocket Launcher
- Auto-Scavenge: You now earn health packs, wealth and ammo instantly after killing an enemy rather than searching a loot bag.
- Snipers now spawn as allies.
- New Secret Objective.
- Alternate Ending.
- Ending credits movie.
- Soundtrack player in the secret area.
Improvements
- Experience Rate reduced to 30% from 50%
- Rebalanced all allies and enemies.
- Changed spawn locations that originally weren't fair.
- Rewritten creature descriptions.
- U.N. Peacemakers are no longer immortal.
- Reiko Kusanagi temporarily leaves the battle if she takes too much damage.
- Snipers cause more damage.
- Improved some awkward camera angles in cutscenes.
- New music for the main battle.
- More battle dialogue.
- Neural Shock Staff now stuns enemies rather than damages them.
- The sword Rhino Gleeson gives the player is now more powerful.
- Spawn system now randomizes creatures respawned, rather than simply cloning the creature that died.
- Praetorian Souldancers can now heal other enemies, are easier to kill.
- Some areas fleshed out with additional placeables, triggers and story.
- Nobien's story slightly improved.
- It is now (barely) possible to kill the final boss.
Bugfixes
- Attempting the Communications Tower mission before talking to Prader no longer breaks the game.
- The "Options" dialogue no longer pops up in the middle of the opening cutscene if the player is using an imported character from the middle of a previous playthrough.
- Kaye now properly recognizes whether you helped him or not.
- Soldiers now reply to commanders when given the order to form up.
- Advancing soldiers no longer get stuck in Sector D.
- The Death Slaad in Sector D can no longer cast Death magic to instantly kill a vital character.
- Final Boss should no longer get stuck on walls in its area.
- Timing of spoken dialogue in late cutscene has been improved.
- Players can now skip past the "Attack" cutscene.
- Corrected spelling errors (where found).
- Cutscene areas correctly clean up after viewing.
- Less heartbeat scripts to improve performance.
- Optimized secret area.