• 26 playable factions
  • 1236-1600 and 1200-1600 campaigns
  • 1 or 0.5 year per turn
  • Better AI (BAI & CAI)
  • 41 extra regions, 16 (soft) areas of recruitment
  • heraldry provincial titles
  • rebalanced units, 2h bug, pikes etc. fixed
  • retouched UI
  • integrated SSHIP/custom music
  • new scripts (like looting, AI money, AI debt, garrison scripts, capital change cost, king death info, events, more)
  • You can ask about stuff on RTWC Discord

CREDITS
- Pike, for the main mod "Vanilla Kingdoms"
- Gigantus, for Geomod tool Pike has used
- CA, for the game and expansion
- z3n, for his Skynet AI
- Fynn, for his Divide and Conquer AI
- Mesut aka GrandViZ, for his Ultimate AI
- TornNight, for his name verifier tool
- rawghi, for his Heraldry 2.1 mod
- Agart, for his Cities&Castles models
- me, for excerpt from my SSHIP work (music, AI, fonts)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Video by zachman1201 aka TSL

Short instructions are:
0. Download the mod ->
1. Unpack to your mods folder: steamapps\common\Medieval II Total War\mods
2. Run VK2023_PLAY.bat

3. Destroy Milan

2023 hotfix

2023 hotfix

News 2 comments

1 years per turn, 0.5 year per turn, building, AoR adjustments.

Gold Release

Gold Release

News 3 comments

New campaign, playable Mongols, bug fixes and more.

Add file RSS Files
Vanilla Kingdoms 2023 Full + Hotfix

Vanilla Kingdoms 2023 Full + Hotfix

Full Version 60 comments

All in one package, paste & play (or click Read more).

Vanilla Kingdoms 2023

Vanilla Kingdoms 2023

Full Version 18 comments

Did you know feta cheese is the best cheese?

Vanilla Kingdoms 2022 EMF AI fix

Vanilla Kingdoms 2022 EMF AI fix

Patch 12 comments

What is green and invisible? Lack of grass.

Vanilla Kingdoms 2022 EMF

Vanilla Kingdoms 2022 EMF

Full Version 21 comments

Did you know you are awesome?

[OPTIONAL] Vanilla Kingdoms 2022 EMF 0.5 YPT

[OPTIONAL] Vanilla Kingdoms 2022 EMF 0.5 YPT

Script 4 comments

Did you know microwaving grapes makes plasma?

Vanilla Kingdoms 2022 EMF Patch

Vanilla Kingdoms 2022 EMF Patch

Patch

Did you know New Zealand is part of Zealandia continent, of which 93% is submerged?

Post comment Comments  (70 - 80 of 498)
Guest
Guest - - 696,764 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 696,764 comments

Really annoys me how the majority of mods I cannot select more than half the factions in hotseat campaign. It always just closes the game lol

Reply Good karma Bad karma0 votes
JLMP Creator
JLMP - - 300 comments

Happens if a mod has more than 26 factions, maybe CA will remaster the game and fix it one day.

Reply Good karma+2 votes
Guest
Guest - - 696,764 comments

How do I make it so that it will be half a year (0.5) per turn and not a year per turn?

Reply Good karma Bad karma0 votes
JLMP Creator
JLMP - - 300 comments

Look into the mod folder

Reply Good karma+1 vote
apo7292009
apo7292009 - - 25 comments

antioch bombard is missing in cannon maker

Reply Good karma Bad karma+1 vote
apo7292009
apo7292009 - - 25 comments

you should add spear attribute for every unit that has long_pike

Reply Good karma Bad karma+1 vote
apo7292009
apo7292009 - - 25 comments

unit mass is all over the place. archer with shirt has 0.8 while armored and higher tier one also has 0.8 an axeman has 1.8 mass and immune to cavalry charge while elite heavy spearman has 1 mass and gets destroyed in a cavalry charge.
my suggestion of mass balancing is:
low tier light infantry 0.8
higher tier light infantry 0.9-1
low tier medium infantry 1
higher tier medium infantry 1.1 1.2
low tier heavy infantry 1.1-1.2
high tier heavy infantry 1.2-1.3-1.4
extra mass for spear and pike units 0.1 0.2 0.3 0.4 (depending on unit tier and armor)
extra mass for shock units 0.1 0.2

these are dedieded around how mass works in the game. high mass units push and hold ground better while having better defense against cavalry charges
an unexperienced soldier may get pushed or fail to hold ground but an experienced soldier can do better job at holding ground and pushing units thats why they get extra mass.
and mass gets incresed by unit armor as the heavier units gets more momentum they will have so they will do better at both holding and pushing.
for a cavalry to instantly kill a unit on impact it needs 3x amount of the infantry's mass.

i dont have much time currently but if you agree i can rebalance them myself and share in next month

also does units balanced according to documentation. some low tier units preform better than medium and medium units preform better than high tier units mostly due to armor piercing and their tier and cost doesnt reflect it

Reply Good karma Bad karma+1 vote
JLMP Creator
JLMP - - 300 comments

Mass is finely tuned.
I made horses denser so cavalry is more effective than in vanilla.
1.8 infantry (some two handers) is crushed by cavalry, definitely not immune.
Spearmen have "spear" attribute (not light_spear) and are unmovable by cav, and their 1.0 mass is still overkill.

Will fix Antioch/Jerusalem Bombard and Sodeer Archers, thanks.

Reply Good karma+1 vote
apo7292009
apo7292009 - - 25 comments

Sodeer Archers wont removed in archery in pike and shot age in one instance

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X