CREDITS
- Pike, for the main mod "Vanilla Kingdoms"
- Gigantus, for Geomod tool Pike has used
- CA, for the game and expansion
- z3n, for his Skynet AI
- Fynn, for his Divide and Conquer AI
- Mesut aka GrandViZ, for his Ultimate AI
- TornNight, for his name verifier tool
- rawghi, for his Heraldry 2.1 mod
- Agart, for his Cities&Castles models
- me, for excerpt from my SSHIP work (music, AI, fonts)
All in one package, paste & play (or click Read more).
Did you know microwaving grapes makes plasma?
Did you know New Zealand is part of Zealandia continent, of which 93% is submerged?
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Really annoys me how the majority of mods I cannot select more than half the factions in hotseat campaign. It always just closes the game lol
Happens if a mod has more than 26 factions, maybe CA will remaster the game and fix it one day.
How do I make it so that it will be half a year (0.5) per turn and not a year per turn?
Look into the mod folder
antioch bombard is missing in cannon maker
you should add spear attribute for every unit that has long_pike
unit mass is all over the place. archer with shirt has 0.8 while armored and higher tier one also has 0.8 an axeman has 1.8 mass and immune to cavalry charge while elite heavy spearman has 1 mass and gets destroyed in a cavalry charge.
my suggestion of mass balancing is:
low tier light infantry 0.8
higher tier light infantry 0.9-1
low tier medium infantry 1
higher tier medium infantry 1.1 1.2
low tier heavy infantry 1.1-1.2
high tier heavy infantry 1.2-1.3-1.4
extra mass for spear and pike units 0.1 0.2 0.3 0.4 (depending on unit tier and armor)
extra mass for shock units 0.1 0.2
these are dedieded around how mass works in the game. high mass units push and hold ground better while having better defense against cavalry charges
an unexperienced soldier may get pushed or fail to hold ground but an experienced soldier can do better job at holding ground and pushing units thats why they get extra mass.
and mass gets incresed by unit armor as the heavier units gets more momentum they will have so they will do better at both holding and pushing.
for a cavalry to instantly kill a unit on impact it needs 3x amount of the infantry's mass.
i dont have much time currently but if you agree i can rebalance them myself and share in next month
also does units balanced according to documentation. some low tier units preform better than medium and medium units preform better than high tier units mostly due to armor piercing and their tier and cost doesnt reflect it
Mass is finely tuned.
I made horses denser so cavalry is more effective than in vanilla.
1.8 infantry (some two handers) is crushed by cavalry, definitely not immune.
Spearmen have "spear" attribute (not light_spear) and are unmovable by cav, and their 1.0 mass is still overkill.
Will fix Antioch/Jerusalem Bombard and Sodeer Archers, thanks.
Sodeer Archers wont removed in archery in pike and shot age in one instance