CREDITS
- Pike, for the main mod "Vanilla Kingdoms"
- Gigantus, for Geomod tool Pike has used
- CA, for the game and expansion
- z3n, for his Skynet AI
- Fynn, for his Divide and Conquer AI
- Mesut aka GrandViZ, for his Ultimate AI
- TornNight, for his name verifier tool
- rawghi, for his Heraldry 2.1 mod
- Agart, for his Cities&Castles models
- me, for excerpt from my SSHIP work (music, AI, fonts)
All in one package, paste & play (or click Read more).
Did you know microwaving grapes makes plasma?
Did you know New Zealand is part of Zealandia continent, of which 93% is submerged?
Is there a way to fix that family tree bug with the HRE? For some reason 2 generals seem to not show up in the beginning, as well as any of their offspring later down the line, despite belonging to the family (The heir, as well as the general showing up in Frankfurt)
This is on purpose since the Kaiser is elected so he doesn't have a direct heir. There are two branches of families in HRE to simulate it somewhat.
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Great mod, great mod indeed, but is it possible to fix the faction selection crash? In other mods, they don't crash when I select them many times. Again, thank you very much for the mod.
Mods with more than 26 factions behave that way.
Just don't click though more than a few at once. Enjoy
How do I make it so that it will be half a year per turn and not a year per turn?
Check 0.5 ypt folder and copy paste its contents
Where exactly to copy the entire 0.5 ypt folder
Or her material exactly?
Here: (...) Medieval II Total War\mods\vanilla_kingdoms_2023 (replace data folder)