To start off, apologies for not having a news update recently. As you may know, our team has shrunk down drastically, however with this has come a shift in focus that we all feel over in #JKGalaxies IRC Channel. We wish to thank all of our community for their continued support of our efforts.
Post Phase 1 Discussion
Known Bugs and Planned Features
- Mos Eisley (PTR-only until now) - night and day
- Coruscant (expanded bases, retexturing)
- Jawa Cave (all new! by Yzmo)
- Firing modes, instead of alt-fire
- Visual indication of firing mode on the weapon-
- Some weapons have more than 2 firing modes! - NPCs have names and occupations displayed above them
- Many fixes to animations, too numerous to list, but includes reloading
- Many balances done to guns
- Price adjustments to make early-game weapons more viable
- Almost all reload times increased, pistols still have very fast reload times
- Advanced Suppressor Pistol nerfed, though nearly unused in-game, it was actually one of the best pistols available, wouldn't expect that from an upgraded version of the weakest pistol in the game now would you?
- Painkiller Pistol gets a decent buff. Trivia: its damage value was switched with the Adv. Suppressor pistol - Bounty System
- When a player gets several kills in a row he will be worth bonus credits when killed
- Saber system
- While this has had a lot of work put into it, it still needs a lot of tweaking and expansion
- We will most likely show this off in a future developer diary when we have worked out more kinks and can properly show it off. Trust us it'll be worth the wait. - Holstered weapons
- A custom built holstering system made from the ground up with JKG's ACI system in mind - All new AI pathfinding and combat mechanics
- Created by Uniqueone
- NPCs will use melee if you get too close
- Bounty Hunter NPCs are a force to be reckoned with using multiple weapons, jetpacks, and more deadly melee attacks
- Roaming Vendors designed with Phase 2 in mind
- NPCs saberists use the new saber system - Holstered weapons
- A custom built holstering system made from the ground up with JKG's ACI system in mind - All new AI pathfinding and combat mechanics
- Created by Uniqueone
- NPCs will use melee if you get too close
- Bounty Hunter NPCs are a force to be reckoned with using multiple weapons, jetpacks, and more deadly melee attacks
- Roaming Vendors designed with Phase 2 in mind
- NPCs saberists use the new saber system
Well folks, that concludes this update! Stay tuned, we'll be making more posts very soon.
Well... can't say I'm really surprised about it. It has been something kinda predictable, since many members left in the last few months, I'm glad you guys decided to make it Open Source and give the modders a chance to work on the project.
May the force be with you, and good luck with the project!
We didn't do it because of members leaving, in addition to allowing the community to contribute we did it so that we could use the new Jedi Academy source code!
Thanks for your support :)
For those unaware, Raven recently made the JKA (and JK2) source code available, which is what has mostly prompted this decision as it means we may be able to eventually go stand-alone.
The mod is definitely still going strong though, we just hope that the open-source model we are now implementing will enable us to break the limits more than ever before and help attract new interest from the modding community.
Do you want Moonbase as well? Easy enough to fix nightfall after all.
Most delicious that does sound. I'll let Pande know about the offer. Didn't realize it was done though...that map looks awesome by the way Szico!
Its not finished yet lol - I originally started this map with JKG in mind at the suggestion of eezstreet, its designed more for gunplay than sabers. So yeah. I already know how to convert for JKG *unless its changed* :D
No changes, your map should still be compatible as long as you add team spawns and such just like on Nightfall.
Sounds good. I'm looking forward to playing on it.
thx very much ! appriciate ur work
that would be a nice map to have Szico_VII ;)
thats what we are planning in the end :)
Sounds like a great idea to let dedicated JKG players add their ideas. I'm looking forward to seeing updates and playing with everyone :D
I see you've been hosting a server lately, thanks it definitely helps when there's one available! :)
Glad I can help by keeping my server up, only bad thing is that I can't host it at night D: When the Linux server thing comes out, or if it's made or not, my friend Exia and I will most likely host a permanent server that will be located in the USA.
Your welcome to try running a vm or emulator for windows on your linux machine and try running it that way. Linux build may take quite a while to make, unless someone interested in compiling JKG to work on Linux joins the team sometime soon.