Hello Welcome to the page! This mod seeks to create an installer for Star Wars Jedi Knight: Dark Forces II JKGFXMOD or OpenJKDF2, the Jedi Knight Neural Upscale Texture Pack and the Enhancement Mod for JkGfxMod. The mods are meant to be used all to together to increase the graphics of the Game.

Description

Hello happy May the 4th! Here it is the installer for MOTSR! Enjoy and May the Fourth be with you!

Preview
Jedi Knight Mysteries of the Sith Remastered v1.0
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FastGamerr
FastGamerr - - 575 comments

Excellent work - now the process of getting a refreshed MotS up and running is much easier than ever before. :]

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GeneralTantor Author
GeneralTantor - - 620 comments

yeah hopefully we can get someone to update the rest of the textures. How do you add parallax to the textures? I noticed some textures that would look really good if that was added to them.

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FastGamerr
FastGamerr - - 575 comments

I think the GitHub page for JkGfxMod has instructions for that (mainly if you're compiling the texture packs off scratch), but in general you have to make a texture like " jknup.3do.mat.00dbig2.displacement.png " from JKNUP for the actual texture and inject it to the game (check metadata.json in the jknup folder for how to add the displacement maps in without having to recompile the whole package).

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wexlei
wexlei - - 2 comments

Same "jkGfxMod could not initialize OpenGL" problem :'(

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GeneralTantor Author
GeneralTantor - - 620 comments

Looks like this problem has been reported not sure what can be done.. Looks like its an issue with certain Graphics cards. You might be able to by pass your Graphics card with something like VooDoo but I am not sure how to get that working with the JKGFXMOD. Here is the forum on the issue: Github.com

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Guest
Guest - - 688,627 comments

ok never mind i figured it out but now i have a new problem, when i go into the level, the screen is just plain black and i can't figure it out

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

"ERR_CANNOT_LOAD_FILE 極獜瑦獜憖汬". This pop-up keeps appearing every time I boot it up. What file is it talking about?

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Guest
Guest - - 688,627 comments

I am having the same issue. Also, will not let me save configuration file

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Guest
Guest - - 688,627 comments

This installer has a bug in the command section of the default configuration. you must use "JKM.exe" not "JKMR.exe" an as such for all FOV changes. Quick fix to address once you can update to release version of JXGXMOD.

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Swampwalker66
Swampwalker66 - - 7 comments

Hey, I noticed a very serious problem here. In the remaster, there is a glitch that occurs when passing a location with a pipe on a Republican cruiser, the game simply freezes and does not respond in any way. this happened when I approached the pool of electrified water (when the mara had to escape from the dungeon). I don't even know what to do with it, because of this error it is impossible to complete the game. help me please

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Guest
Guest - - 688,627 comments

Having the same issue - apparently it has something to do with the FOV in the mod itself, I read somewhere the inject.exe somehow causes this, I don't really know the details. The unmodded version runs fine AFAIK. For me, the only solution to finish the game with the mod running is to skip the offending levels (only 8 and 9) by using cheats or to play the vanilla one. Sorry for not being much help.

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

Is there a way to bump up the framerate with MotS and JK? These mods are absolutely fantastic, but the jarring framerate when turning makes it a bit much on the eyes.

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GeneralTantor Author
GeneralTantor - - 620 comments

Youtu.be yeah Watch this download Riva Tuner

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