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Jedi Fighter picked up by Kotaku and Kotaku Australia! (Games : Star Wars: Jedi Academy : Mods : Jedi Fighter : Forum : Discussions : Jedi Fighter picked up by Kotaku and Kotaku Australia!) Locked
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Jan 24 2016 Anchor

Thanks to Alex Walker over at Kotaku Australia for writing an article about Jedi Fighter beta 2! The same article got bumped over to the main Kotaku site. Check it out!

Kotaku.com.au

(I love the headline of that Kotaku Australia article - "There's A Mod That Sort Of Turns Jedi Academy Into Street Fighter" - haha)

Kotaku.com



Edited by: skew

Feb 12 2016 Anchor

Sir I am having a horrible time of getting the mod to work. I know it's my error somewhere as I'm the type that almost needs visual instructions on everything. I have followed the steps but somewhere I think I've confused something. The first thing I can think of is, when I extract the Jedi Fighter mod and the Open Jedi file will all the single files go into the gamedata, directly in that gamedata folder? Or should I just be adding the individual folders into the gamedata folder? If you understand what I mean? Should I go to the gamedata folder and physically see the Jedi Fighter Mod folder, or should that folder be fully extracted into the gamedata? Or does it even matter? What my problem is, every time I click on the final step in your instructions I see a quick little command prompt, then it immediately disappears. I do not have an icon in particular for the Jedi Fighter mod and I don't guess there is supposed to be one. In this line of your "readme" file, I do not exactly know what it means to do:
openjk.x86 +set sv_pure 1 +set fs_basepath "D:/games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData" +set fs_game jedifighter +set g_gametype 5

I really want to try this but due to my own error I'm having problems. Thanks for any help you can offer.

Feb 12 2016 Anchor

Hi,

Thanks for reaching out. Hopefully I can help.

smokecombs wrote:

Sir I am having a horrible time of getting the mod to work. I know it's my error somewhere as I'm the type that almost needs visual instructions on everything. I have followed the steps but somewhere I think I've confused something. The first thing I can think of is, when I extract the Jedi Fighter mod and the Open Jedi file will all the single files go into the gamedata, directly in that gamedata folder? Or should I just be adding the individual folders into the gamedata folder? If you understand what I mean? Should I go to the gamedata folder and physically see the Jedi Fighter Mod folder, or should that folder be fully extracted into the gamedata? Or does it even matter?

The jedifighter_beta2.zip file already has a folder in it called "jedifighter". You should extract jedifighter_beta2.zip into the gamadata folder directly, which will automatically create the subfolder called jedifighter inside it.

The OpenJK zip file has a bunch of files in it and the OpenJK folder in it. You should extract this to the gamedata folder also, so you will end up with a bunch of new files in gamedata and the OpenJK folder in gamedata.

Ultimately, your gamedata folder will have a bunch of new files in it, and it will also have new jedifighter and OpenJK folders in it.

It does matter where all of this goes. The OpenJK engine expects files and folders to exist in particular places for the mod to work right.

Here is a screenshot of what mine looks like. I installed Jedi Academy into a custom location, but that's not important. I'm just showing you the contents of my gamedata folder:

folders


smokecombs wrote:

What my problem is, every time I click on the final step in your instructions I see a quick little command prompt, then it immediately disappears.

When you say the "final step", do you mean where it says to right click and run SETUP.BAT or something else?

The SETUP.BAT is supposed to open and close pretty quickly. It's only creating a folder link between your user folder\Documents\My Games\OpenJK\jedifighter and the gamedata\jedifighter folder you made when you unzipped jedifighter_beta2.zip. OpenJK uses this folder link to be able to run Jedi Fighter properly.

Let me know if that's not the final step you're talking about.

smokecombs wrote:

I do not have an icon in particular for the Jedi Fighter mod and I don't guess there is supposed to be one. In this line of your "readme" file, I do not exactly know what it means to do:
openjk.x86 +set sv_pure 1 +set fs_basepath "D:/games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData" +set fs_game jedifighter +set g_gametype 5

I really want to try this but due to my own error I'm having problems. Thanks for any help you can offer.

There is no real "installer" so there are no icons that get created anywhere.

To run it, you need to double click on JF_CLIENT_OJK.BAT in the gamedata\jedifighter folder.

Edited by: skew

Feb 13 2016 Anchor

I will try this. Huge thanks for you taking all that time to explain. I'll try this and see.


It worked perfectly when I extracted as you told me to do. Thank you for helping a computer illiterate guy like me. Lol. And thanks for a great add on. This is great.


Feb 13 2016 Anchor

Awesome, glad it worked! The next version will have much better AI so it'll work much better when you don't have people to play against...

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