This mod started out as a compilation of all those other mods that add new styles to Jade Empire. Eventually I figured out how to add styles myself and added a few more. All in all there's around 40 styles now. 50 if you count weapon upgrades as well. Quite a lot of styles have been modified. Some have been re-balanced. To others I've added new effects. And some have been re-purposed entirely. But I didn't stop at adding and modding styles either. There are new gem armors, new techniques, new merchants, brand new concepts like specializations... I can say without the slightest bit of exaggeration, that this is the largest mod for Jade Empire out there. In fact: It is many times larger than all other mods combined and that is not just because it *contains* so many other mods. The last time I checked the codebase totaled to 25,000 lines. In other words: This mod is a complete overhaul.

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A question dangerously bordering on OT (Games : Jade Empire : Mods : Jade Empire in Style : Forum : Praise, Critique, Ideas... : A question dangerously bordering on OT) Locked
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Sep 26 2011 Anchor

Sorry if it's not the right place to post it, I had no idea where to put this. :(

I've been replaying the game recently with your mod, and I must say that it breathes a whole new life on Jade Empire! Some solid scripting here, and well-implemented concepts. I'm a bit of a martial-style biased player, and my pallette is almost entirely composed of your new styles.

Well, let's get to the point. I altered some of the companions models on my game, since I can't bring myself to like the vanilla ones. The one in question is Silk Fox: I exchanged her standard model for the Princess one, wich, as you know, have no impact data and cannot be harmed on melee combat. To work around this and add a bit more of uniqueness to the character (too similar to Dawn Star for my tastes) I've changed her style ref on henchstyles.2da to the demon fox transformation, thus making her switch to that form on combat, and replaced the model used on that transformation for the Forest Shade one (it makes sense to me, given her name, plus i think it's awesome) . It works, but she... ehr, doesn't revert back to human form on the end of combat.

Short question: how can solve this? Is there any way I could atach a script to force her switching back when combat ends? If so, can you lend me a help? (I'm not used to scripting in general, and complete ignorant on JE syntax).

Long question: It's possible to make a new transformation style for her, using the Forest Shade model and leaving the Demon Fox as it is, and replacing the blur/slowmo visual effect when the style is trigged for Wild Flower's ChaiKa/YaZhen effect (it gets a bit annoying with time)? Again, can you give/point me to instructions?

Sorry for the bad english, the off-topicness, and the general annoyance, and thanks a lot in advance. Keep up the awesome work, looking forward for future versions!

Sep 27 2011 Anchor

I do think it's possible to make Silk Fox fight in Fox Demon form, but I do not think you can achieve that with 2da edits. That's only possible with scripting. First of all you need to undo the changes to henchstyles.2da. Then save this bit of code under the name pc_heartbeat.nss in your override directory and compile it with nwnnsscomp (included in the source code distribution of my mod). It's a bit crude, but it should do the trick.

And yes, this question was very OT.

Edited by: pecoes

Sep 28 2011 Anchor

Thanks a lot, gotta take a look at it ASAP.

Again, sorry for the OT. Wanted to compliment you on the mod, anyway, I just attached a big silly questions on the fly. Cheers!

Sep 28 2011 Anchor

Let me know if it works! You've made me curious now. :)

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