Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?
A short video showing an example of Stealth Avoidance gameplay on the map 'Shadow Gate' from a Quake MOD called "In the Shadows".
Looks too easy. The guards don't seem to notice you even when you stand in the light just in front of them. Cool idea though but I'd work on the AI.
Exactly what I was thinking.
Also, what is the guy firing? Arrows? A spell?
The player is firing a crossbow bolt, but it is glowing a bright colour so it is easy to see for the player. In reality the bolt would be thin, dark and very hard to track with the eye, but for gaming reasons I wanted the player to see what is happening easily.
The stealth system is not based on light it is based on distance and what angle you are relative to the AI. Imagine the player like the predator (the film) you have a cloak of invisibility but it is not perfect. If you get too close to monsters they will notice something is wrong and attack. The stealth eye above the monster shows what they see but it is represented with colour. (green=ok, yellow=you are getting close, red=AI can see/sense something and is going to attack soon!)
The reason it looks easy is because I know exactly what to do and where everything is. In retrospect this is probably not a good idea for a video because it is showing a perfect 'nokill' run which as you said, makes it look too easy.
Ah, okay. Thanks for the explanation.