The DevKit is for demo v1_1, there is no documentation support
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title: In The Shadows (Devkit)
date: 2nd October 2021
file: its_devkit_v1_1.zip
author(s): Simon 'Sock' O'Callaghan
ModDb page: Moddb.com
description: Source (map) files used for V1.1 demo build
There are no documentation available for these files
and are released for reference purposes only!
files: start.map = Skill / tutorial setup
s1m1.map = Medieval remix of e1m1
s1m2.map = Medieval remix of e1m2
test_pathing.map = testing pathing logic
compile.bat = example compile batchfile
intheshadows.def = GTK/Radiant map editor file
wad files: animated, common, keep, liquid, remix, shadow
copyright: If you are using any parts of these files for
your own projects, please give me credit.
Do not use any of these assets for ANY
commericial project!
engine: These maps are designed and tested to work
with the following engines:
Quakespasm 0.93 (https://sourceforge.net/projects/quakespasm/)
FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
Mark V (http://www.celephais.net/board/view_thread.php?id=60831)
Communities
func_msgboard Celephais.net
inside3d Forums.inside3d.com
quakeone Quakeone.com
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Distribution / Copyright / Permissions
Copyright (c) 2021 sock
All rights reserved.
Quake I is a registered trademark of id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
=====================================================================
This is awesome!!!! Finally able to explore and learn from your work!
Congrats!
I loved this to bits when I tried it out a few years back. Perhaps there'll be more done to/with it now.
Either way, I'm glad it exists and this is out there now.
I'm in the process of converting the normal ID1 maps into ITS maps so we at least can have more of ITS.
However, it's a lengthy process since the new AI pathing needs to be added and understood, and a lot of the traps/ambushes needs to be reworked to account for the stealth.
You can look for the Quake Mapping Discord - can find me there.
Good to see you finally release this Sock.