Hey, its been a long time and we've done a lot of stuff since our last article, so, first of all, I wanted to tell you about Entropy : Zero - Uprising's release. If you don't know, E:Z-U and I:Z are connected, E:Z-U was the main inspiration to start doing our mod so you should definitely try E:Z-U if you haven't already.
We have made big progress on our story, specifically on the backstory of Soldier Boy and how he evolves during the mod, the current synopsis is a Combine Soldier is caught in the shockwave left by the top half of the Citadel's explosion from the ending of HL2 and after the accident, his combine programming unravels and slowly becomes the person he once was. While this is happening, he is cut off from the Overwatch network as is every other soldier but also is isolated from the other ground troops and can't leave City 17 without some help and has to do the benefactors' dirty work to get out of the City.
Besides the story, maps have been a major focus for us and the old maps have been or currently are being reworked, and we've done some new maps as well, Chapter 1 maps have recieved a lot of visual and gameplay changes and Chapter 2's gameplay is almost finished.
We have a new composer Jacke, he's creating our perfect soundtrack for a workout at the gym or raiding anticitizens.
Currently, we have a shortage of programmers, voice actors and modellers
PROGRAMMERS: If you work well with AI or adding gameplay mechanics, you are welcome to join us.
VOICE ACTORS: We need male and female citizens and metrocop voices. In specific, the citizens we're looking for ones that sound like the original voice actors and also different voices, accents don't matter in this case. Metrocop voices are the same as well The amount of lines vary between character to character but the max lines for each are: Citizens: 20 or so lines. Metrocops: 50 or so lines.
MODELLERS: We need a hard-surface modeller such as props and an interesting viewmodel for a weapon and we need character modellers for certain characters Models should try for hl2 quality to match with other assets.
If you're interested in joining the I:Z dev team, please contact me on Discord
Friendly Asked Questions and my plans for future of this project.
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