Hey, its been a long time and we've done a lot of stuff since our last article, so, first of all, I wanted to tell you about Entropy : Zero - Uprising's release. If you don't know, E:Z-U and I:Z are connected, E:Z-U was the main inspiration to start doing our mod so you should definitely try E:Z-U if you haven't already.
We have made big progress on our story, specifically on the backstory of Soldier Boy and how he evolves during the mod, the current synopsis is a Combine Soldier is caught in the shockwave left by the top half of the Citadel's explosion from the ending of HL2 and after the accident, his combine programming unravels and slowly becomes the person he once was. While this is happening, he is cut off from the Overwatch network as is every other soldier but also is isolated from the other ground troops and can't leave City 17 without some help and has to do the benefactors' dirty work to get out of the City.
Besides the story, maps have been a major focus for us and the old maps have been or currently are being reworked, and we've done some new maps as well, Chapter 1 maps have recieved a lot of visual and gameplay changes and Chapter 2's gameplay is almost finished.
We have a new composer Jacke, he's creating our perfect soundtrack for a workout at the gym or raiding anticitizens.
(thats mine)
Currently, we have a shortage of programmers, voice actors and modellers
PROGRAMMERS: If you work well with AI or adding gameplay mechanics, you are welcome to join us.
VOICE ACTORS: We need male and female citizens and metrocop voices. In specific, the citizens we're looking for ones that sound like the original voice actors and also different voices, accents don't matter in this case. Metrocop voices are the same as well The amount of lines vary between character to character but the max lines for each are: Citizens: 20 or so lines. Metrocops: 50 or so lines.
MODELLERS: We need a hard-surface modeller such as props and an interesting viewmodel for a weapon and we need character modellers for certain characters Models should try for hl2 quality to match with other assets.
If you're interested in joining the I:Z dev team, please contact me on Discord
Novar (suxar1x)#8244
For this 3 months we did a lot of interesting stuff.
This progress report about Entropy : Zero 2 porting, story and future demo details and blah blah blah. Enjoy!
First three months of work and our progress on Isolation : Zero.
Friendly Asked Questions and my plans for future of this project.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
а новые зомби будут :зомби-метрокопы и зомби-повстанцы? Будут ли стычки с повстанцами или враждебными солдатами альянса или метрокопами?
Будет ли комбайновская снайперская винтовка ?
офигенно!!!
Can i Port Some Particle Muzzleflash For the Weapons Just like This mod i made on Entropy Zero 2 Named CustomVFX
Link: Steamcommunity.com
sorry for late answer, but you always can contact with me in discord! Novar (suxar1x)#8244
I really hope to see how this mod would be, some days ago Entropy Zero : Uprising has been released and was very great, I hope that this mod would be great like EZ:2 and EZ:U.
Any news? No script yet?
I wonder when the demo is out
These things, they needs time. We need to do some work before demo
Really excited for this
Very Excited for this mod!