Island War is first and foremost an Artificial Intelligence system designed to create incredibly reactive and intelligent army units that are capable of planning and reacting to sophisticated situational offensive and defensive encounters, utilising anything available, all on-the-fly. In development for over 8 years, Island War is a completely new game built inside Operation Flashpoint Dragon Rising. It is a Tactical Military Action Shooter aimed at providing realistic, actioned packed dynamic battles in any location, at any time, under any situation.

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An overview of the releases and general progress

An overview of the releases and general progress

Feature 4 comments

Today marks the first release of all the OFDR2017 Mods and Mission Editor Upgrade, along with a new game-mode for Single and Cooperative play.

Progress Report - Time, Stealth and Pain

Progress Report - Time, Stealth and Pain

Feature 9 comments

Another progress report covering Time of Day, Weather, Stealth Mechanics, Health and Damage mechanics and more!

Progress Report - Weapons, Vehicles and awesomeness

Progress Report - Weapons, Vehicles and awesomeness

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A summary of what I've been up to and what's planned!

New Game Mode - Defenders for SP and COOP

New Game Mode - Defenders for SP and COOP

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Introducing the first in a series of missions designed for Cooperative play called Defenders of Fort Fomin!

Island War ai - What is it, and how does it work?

Island War ai - What is it, and how does it work?

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An overview of exactly what Island War's Artificial Intelligence is

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