This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.
New update introduces 2 new types of superheavies and 1 new unique infantry for all factions. Some of the specialists for each faction have unique stats and each faction can train an addition specialist type.
How to Install: Unzip the files, and find the readme files in each folder and follow the instructions there.
How to Uninstall: Right click Iron Harvest in the steam window, select Properties, select Local Files, then select Verify Files.
Patch Notes:
Common:
Dreadnought mgs now have the same stats as the dropship mg.
Reverted changes to Skybike Anti-Air Mgs.
Polania:
New Infantry Unit Commandos:
Commandos are elite troops of Polania. They are armed with close ranged shotguns and have a passive stealth ability, allowing them to ambush unsuspecting troops. Commandos benefit more from cover than normal troops and can deploy mines once they are Veteran.
Polanian Gunner rework: Anti-Mech RIflemen:
Polanian Gunners are armed with long range, anti-mech rifles. They have long range and are highly accurate, but have a longer reload time. Their rifles are effective against Infantry but fall off against Heavy armour.
Polanian LMG rework
Polanian LMGs are stealthed while still, and have high suppression. However, they deal less damage.
Polanian Grenadier rework
Polanian Grenadiers are harder to knock down and are slightly faster. Grenadiers have a smaller hitbox while in cover.
Polania can now build medics.
Polanian Tur Variants:
Rapid-Fire Tur: This variant fires much faster, but deals less damage.
Anti-Armour Tur: This variant fires an armour piercing bolt. It deals lots of damage against armour but misses infantry.
Saxony:
New Infantry Unit: Panzergrenadiers
Panzergrenadiers are the elite troops of Saxony. They support mechs in combat. Panzergrenadiers have higher stats than standard stormtroopers when they are trained, but their stats increase less when they gain veterancies. Upon achieving elite veterancy, Panzergrenadiers can build bunkers and sandbags, repair.
Saxonian Gunner Rework: Panzerschreck Truppen
Panzerschrecks are highly accurate and have longer range. They have additional health. However, they are less accurate and are more expensive.
Saxonian Medics:
Saxonian medic heal time decreased from 15 seconds to 10.
Saxony can now build lmgs.
Kaiser variants:
Howitizer Kaiser: This variant is armed with a long range, high splash cannon.
Devastator Kaiser: This variant can use Rocket Swarm and has side cannons instead of mgs. It has a weaker main gun however.
Rusviet:
New Infantry Unit: Conscripts
Conscripts are weaker than their standard counterparts, the Vanguards. However, they are much cheaper, and upon reaching veteran and elite their stats increase dramatically.
Rusviet Gunner Rework: Rocketeers
Rocketeers fire guided rockets. They can occasionally pierce through armour and deal critical damage. Rocketeers also move faster.
Rusviet Grenadier
Rusviet Grenadiers move faster. Upon reaching Veteran they can use an alternate anti-armour ammo.
Rusviet Flamer
Rusviet Flamers have light armour but have less health.
Rusviet LMG
Rusviet can now build lmgs. Their lmgs are faster and have a smaller hitbox while in cover. They also fire faster.
Gulyay Variants:
Breacher Gulyay: This variant fires an autocannon. It has a shield on the left side which reduces incoming fire.
Bombard Gulyay: This variant fires a long range bombard.
Usonia:
New Infantry Unit: Shock Troopers
Usonian Shock Troopers are equipped with grenades. They are very expensive but build very fast and move quite fast. Shock troopers are also harder to suppress. Shock troopers are armed with SMGs.
Usonian Gunner Rework: Cannoneers
Usonian Cannoneers fire a 4 burst cannon. They deal less damage than conventional gunners and are more inaccurate.
Usonian Paratroopers
Usonian Paratroopers have higher stats than normal Volunteers and can stealth.
Samson Variants:
Fleet Samson: This variant only has 4 drones, but moves faster. It can use Dash when Veteran. The Fleet Samson cannot use accelerate production, but rebuilds drones faster.
Command Samson: This variant has a more powerful AA gun, has 6 side cannons, and can use Flare and deploy paratroopers.
There are many bugs in this patch. If you encounter any, please report them to me by messaging me on Moddb or DM or Ping me on Discord. Also, find your player log for that match. To find your player log, paste the following into your address bar in Explorer: %userprofile%/AppData/LocalLow/Kingart/IronHarvest/Logs Find the most recent file and send it to me.
Note that if new units have no icon or if attacks or abilities are delayed, it is not a bug, but a engine limitation.