This mod reworks airships and air combat in general. It also adds an Airfield Structure.
you probably already know that the air units in Iron Harvest are extremely lacking, so I made a mod that improves how they play.
The airfield is a production structure for aircraft. It is built via the engineer. All factions have access to it, but each one has different costs and build time. Before the upgrade, it can build the Skybike and Airlift, and the Usonian one can build Reveres. The Advanced Airfield can produce Gunships and Destroyers, and the Usonian one can also build Samsons. The Airfield cannot unlock superheavies or reserves, and can be seen through the fog of war.
The AA turret now deals much more damage to air units. They are no longer limited to your base and is cheaper.
The number of ground units that can attack air has been reduced. The ones that can are:
Note that any ground units with auto attacks that can hit air still can do so.
The Skybike doesn't fit its anti-air role really well and sucks otherwise, so now its cheaper, faster, and deals more damage.
The Airlift just sucks in general, so now its no longer a transport, and instead is a bomber that drops a volley of bombs before reloading after a while.
The Gunship is very annoying to play against in general, so it has been reworked to be a long range bombardment unit that is good only against unarmoured and light.
The Destroyer is a supplement to the Gunship, which deals more damage to medium and heavy armour.
Usonian Air Units
Although the Revere is quite iconic, I thought it was too slow, especially since the other tier 1 air units got a speed buff. In addition, I changed how its attacks and veteran ability.
The Samson wasn't exceptionally consistent, so it has been changed slightly
George Mason wasn't very good, so he has been changed into a fire support unit.
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This is the full version of the mod. All air units have been changed, the AA turret has been buffed and you can now build an airfield.
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