Ever wanted to drive a tank or fly a plane in CoD4? Here comes your chance. Jump in a vehicle and join the battle.

Post news Report RSS Features and (Test)Server

Provides a list of all current/planned features and the IP of the (test)server.

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(Test)Server:

IP: 176.57.142.13:28970 (cmd line: /connect 176.57.142.13:28970)

Thanks to BlackCat for providing the server!

Note: This is a test server only, which means that the mod itself is a test version as well. There is a high chance for bugs and/or server crashes. If you notice a bug or a server crash please send me a PM on this site or message me on steam (vikingkampfsau).


Current features:

Basics:

  • Multiple vehicle types (tanks, humvees, boats, planes and helicopters)
  • All vehicles are solid, controllable, destructible and do respawn after destruction
  • All vehicles do reload their weapons automatically (if they have weapons)
  • Individual sounds for all vehicles
  • Some vehicles support different seats (driver and passenger)
  • Multiple anti aircraft vehicles (ZPU and S.A.M - S.A.M fires automatically)
  • Customizable controls for the vehicles
  • Players can swim in the water

Vehicles:

Tanks:

  • Tanks can attack with the barrel or the minigun, both controlled by the driver
  • The tank tower is rotatable to the left/right, the barrel up/down

Humvees:

  • Humvees are vehicles for the fast transport of up to 4 players
  • They have no weapons and can not attack the enemy
  • Passengers have no weapons and can not attack the enemy

Boats:

  • Boats are vehicles for the fast transport of up to 4 players over water
  • They have no weapons and can not attack the enemy
  • Passengers keep their weapons and can attack the enemy

Planes (Jet Fighters):

  • Jet fighter currently have a missile system to attack only
  • The missile auto locks-on when an enemy vehicle (or an unoccupied one) is in range.
  • If the pilot exits the jet during the flight he will open a parachute and slowly glides towards the ground
  • Jets can fly outside the playable area as well
  • The turbine can be toggled on and off to make the landing progress easier and to drive around when on ground

Helicopters:

  • (Attack)Helicopters have two weapons, missiles and the minigiun
  • Both weapons do not auto lock-on, they fire where you look at
  • When entering the helicopter the turbine will automatically start and the blade speed will slowly increase.
  • If the pilot exits the helicopter during the flight he will open a parachute and slowly glides towards the ground
  • Helicopters can fly outside the playable are

Anti-Aircraft-Vehicles:

ZPU:

  • The ZPU is a kind of a minigun which is used to attack and destroy enemy aircraft
  • It is controlled by a player

S.A.M.

  • The 'surface-to-air-missile' is a weapon which automatically attacks enemy aircraft
  • It fires missiles which automatically lock-on

Planned features:

Basics:

  • A real map
  • Fixes for the current features

Vehicles:

  • Visible passenger and driver models to allow players to kill enemy players inside a vehicle
  • Normal vehicles (cars) for the transport of players (depends on the type of map)
  • A pickup vehicle with a turret on it's loading area
  • A bomber plane to attack large areas at once
  • Water detection to stop land vehicles from passing water

Weapons:

  • Custom weapons adapted to the map (less close range weapons (spec ops class))
  • Adjustment for the weapons to handle big distances
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