(Test)Server:
IP: 176.57.142.13:28970 (cmd line: /connect 176.57.142.13:28970)
Thanks to BlackCat for providing the server!
Note: This is a test server only, which means that the mod itself is a test version as well. There is a high chance for bugs and/or server crashes. If you notice a bug or a server crash please send me a PM on this site or message me on steam (vikingkampfsau).
Current features:
Basics:
- Multiple vehicle types (tanks, humvees, boats, planes and helicopters)
- All vehicles are solid, controllable, destructible and do respawn after destruction
- All vehicles do reload their weapons automatically (if they have weapons)
- Individual sounds for all vehicles
- Some vehicles support different seats (driver and passenger)
- Multiple anti aircraft vehicles (ZPU and S.A.M - S.A.M fires automatically)
- Customizable controls for the vehicles
- Players can swim in the water
Vehicles:
Tanks:
- Tanks can attack with the barrel or the minigun, both controlled by the driver
- The tank tower is rotatable to the left/right, the barrel up/down
Humvees:
- Humvees are vehicles for the fast transport of up to 4 players
- They have no weapons and can not attack the enemy
- Passengers have no weapons and can not attack the enemy
Boats:
- Boats are vehicles for the fast transport of up to 4 players over water
- They have no weapons and can not attack the enemy
- Passengers keep their weapons and can attack the enemy
Planes (Jet Fighters):
- Jet fighter currently have a missile system to attack only
- The missile auto locks-on when an enemy vehicle (or an unoccupied one) is in range.
- If the pilot exits the jet during the flight he will open a parachute and slowly glides towards the ground
- Jets can fly outside the playable area as well
- The turbine can be toggled on and off to make the landing progress easier and to drive around when on ground
Helicopters:
- (Attack)Helicopters have two weapons, missiles and the minigiun
- Both weapons do not auto lock-on, they fire where you look at
- When entering the helicopter the turbine will automatically start and the blade speed will slowly increase.
- If the pilot exits the helicopter during the flight he will open a parachute and slowly glides towards the ground
- Helicopters can fly outside the playable are
Anti-Aircraft-Vehicles:
ZPU:
- The ZPU is a kind of a minigun which is used to attack and destroy enemy aircraft
- It is controlled by a player
S.A.M.
- The 'surface-to-air-missile' is a weapon which automatically attacks enemy aircraft
- It fires missiles which automatically lock-on
Planned features:
Basics:
- A real map
- Fixes for the current features
Vehicles:
- Visible passenger and driver models to allow players to kill enemy players inside a vehicle
- Normal vehicles (cars) for the transport of players (depends on the type of map)
- A pickup vehicle with a turret on it's loading area
- A bomber plane to attack large areas at once
- Water detection to stop land vehicles from passing water
Weapons:
- Custom weapons adapted to the map (less close range weapons (spec ops class))
- Adjustment for the weapons to handle big distances
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