*OUT NOW* This is a New Mod I have made alone based in Ireland from the year 657 AD onwards. I chose this year due to the joint High-Kingship between Blathmac and Diarmait. I have had to take some liberties in areas, but overall I have tried my best to tie it as closely as possible to the history of that time. Featuring 24 playable factions (all Irish) this mod hopes to shine a light on a really interesting part of history that isn't really focused on as much as it should be. I also want to clarify that I have used models for units and the campaign map from both the Last Kingdom Mod and IB2 Mod. This is because I have not the tools or expertise in making models, though I'd like to. So I have utitlised the models, changed a few textures and of course names of units etc, with no intentions of disrespecting the other two mods at all.

Here are some of the unit categories in the Mod and how certain systems work within it:

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ULSTER:

The Ulster units are available in any faction marked with (Ulaid) after their name. This includes units such as Ulster Spearmen, Ulster Kerns and the Royal Branch Guards etc. Yet if you play as either the Cenél Cónaill or Cenél nEógain who are both part of (Ailech) they can also have some Ulster units, as well as the two factions under (Airgíalla). They on their own have a few other unique units specific to their over-kingdoms but take some units from the Ulster roster.

CONNACHT:

The Connacht units are available with the faction marked (Connachta) after their name. This includes units like Connacht Spearmen, Cattle Raiders and Gamanrad etc. Yet if you play as the Uí Briúin of Bréifne they in fact get both Connacht, Ulster and some Uí Néill units due to their position and relations with the three over-kingdoms surrounding them, which gives them a massive advantage. The Uí Maine as well although are techinically under Connacht use units affiliated with the Shannon factions, such as the Uí Failge and the Déise Tuaisceart.

MUNSTER:

Munster, marked with (Mumhan) after the faction name, is in fact divided into two main rosters being the Eóganachta and the Déisi:

Eóganachta:

Specifiy mainly with cavalry and have Mounted Bodyguards unlike the rest of Ireland who use Arras Noble Swordsmen. These factions also can use Déisi Kerns as vassal units (recruited using the vassal building), due to the Déisi Muman and Deisi Tuaisceart being under Munster.

Déisi

Have the best Kerns and really effective Swordsmen. Being vassals to the kings of Munster, their downfall is that their kerns are easily recruited by the Eóganachta and so they are hard to contend with. But the Déisi Tuaisceart lie on the Shannon, which gives them a slight advantage of recruiting Shannon units as well and indeed Connacht Mercs in the North.

Other Munster Factions:

The Uí Fidgenti, Uí Failge and Osraige usually are more affiliated with the Eóganachta roster but indeed have some of their own units, Osraige taking from the Leinster roster and the Uí Failge having some Shannon units.

LEINSTER:

Marked with (Laigin) after the faction name, the Leinster roster comprises of a nice variety of units such as Leinster Clan Warriors (spearmen), Dumnonian Archers (from Brythonic influence), and the Ríglach as Noble Swordsmen.

UÍ NÉILL:

The Southern Uí Neill comprise of the two factions Mide and Brega who are the most powerful Kingdoms in Ireland, due to Brega being the High-King and Mide being a contender to the high-kingship. The Northern Uí Néill or (Ailech) comprise of the Cenél Cónaill and the Cenél nEógain, which with other Uí Néill factions have a roster comprising of Uí Néill Clan Warriors and Uí Néill Champions. Brega specifically get Teamhair Archers who guard the High-King.

UPCOMING FACTIONS:

Uí Cremthainn (Airgíalla), Uí Bairrche (Laigin), Umhall (Connachta), Cenél Cairbre (Southern Uí Néill) and Uí Liatháin (Mumahn)

Factions...

Thanks for Reading, I hope this outlined briefly the faction categories I have implemented into this mod!

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