Ion Fury Voxel Pack is a mod which adds additional custom voxels to the game. The project is not finished and more voxels will be added over time, but feel free to try it now.
The best and recommended way to get the latest pack is downloading the voxels from the github page: Github.com or click the link below:
In order to use this mod, download the zip from the link above, unpack all content in the main Ion Fury folder and simply launch the game.
Voxel artists:
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incredible job man, thanks!
i've a little question:
is allowed by the build engine to make a voxel model for the hud weapon? it would be incredible to see this.
Cataflexia
But why? HUD weapon sprites are very detailed. You'd get absolutely nothing if HUD weapons were voxelized because the angle is fixed and you'd have blocky look. Besides, not possible.
the same question was mentioned by Cheello with his voxel model pack... "Not much of a point in modeling the weapons since it's a fixed perspective"
but, it can be solved by adding 3D weapon sway movement, like this Cheello Super Shotgun voxel model:
I think eDuke32 is capable to do all the GZDoom does.
Cataflexia
Cool, but I am not interested in making voxel weapons anyway.
understood and thnks for your mod, i like a lot
Marvelous job! How about voxel enemies, like Chillos Blood or Shadow Warrior?
Thanks. And big no. Voxel enemies are hard to do and they're time consuming and require skill (Chillo's voxels are fantastic, but mxrtxn's enemy voxels in SW are mediocre). While making a single enemy voxel, I could do like 3-4 props. Besides, there's still a lot of props to be done in IF, so IMO making enemies is not a good idea. And I maintain Blood Voxel Pack, Ion Fury Voxel Pack, Powerslave Voxel Pack, Shadow Warrior Voxel Pack and Dark Forces Voxel Pack and I contribute to Duke Nukem Voxel Pack as well, so I have to carefully invest my time. I hope you understand.
very nice voxels, if you have the time... i noticed that some glasses and buckets are not made into voxel
if it is possible, it would be nice to have them too into voxel...
in any case, what you have already done is fantastic !
I understand perfectly and apreciate you efford. The orginal developers should have made voxel enemies, its lot simpler when one has 3d models, then convert them by poly2vox. If I had know how regarding voxelization, I would try doing voxel enemies. Currently I have no time learning everything from scratch
Oh wow.... this is all I wanted more from this game that's already basically perfect... more voxel models! Thanks!