food items and emergency syringe gives 5% hp while healing kits are improved from 10% and 25% to 25% and 50% radar has 10 uses with a 100 uses max cap. Armor shard gives 5 armor per shard, max 25 armor (also gets an icon in the hud). bulletvest has 25 armor, max 50 armor armorvest has 50 armor, max 100 armor techvest has 100 armor, max 200 armor melee weapon police baton (electrifryer) double damage (from 10 to 20) pistol (loverboy) box of ammo now gives 36 ammo shotgun (disperser) improved damage (from 3 to 10) shotgun buckshot and grenade improved to 60 max ammo smg (penetrator) improved dmg (5 to 15) smg ammo per ammobox a little improved to 60 ammo, 300 max ammo smg raised burning chance (fire chance) chain gun damage about doubled. (from 9 to 20) chaingun improved ammo to 120 ammo, 600 max ammo. ion bow improved damage (20 to 40) (somehow strong as a 10 shotgun's buckshot) (more difficult to hit something, but longer range) ion bow improved ammo to 20 ammo, 120 max ammo.

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