You are invited to an old friend's house and when you get there, you realize that it was a bad idea to go there.

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3

PAC_Studios says

Agree (1) Disagree

Nah, not good at all

3

applejuice724 says

Agree Disagree

This mod isn't good, However first Ill tell you the things I liked like the fact there was voice acting, it was mostly functional and it didn't crash.

Which is where that ends off because there's a lot I want to say about what I dislike and first and foremost is the "puzzles" in this are either super nonsensical or are just simple find x to progress affairs. They aren't particularly creative nor engaging in any way.
There being voice acting is good but it was terrible voice acting and honestly the filters they used make it seem more cringe then menacing. The music and setting was decent however but the aspects I will go into later kind of ruins any attempt at tension. Though the music was decent the ambience and weird random noise events was just awful. They were either cheap jump scares or just pretty predictable events (like a box breaking, barrel falling, etc). It's hard to describe exactly what I mean without going into spoilers but it illustrates a common problem with a lot of custom stories and even horror games in general.

As the biggest problem I see in this custom story is it being excessive in trying too many things in a short amount of time. Let me illustrate with an example like in the main game amnesia. You can probably count the amount of monster interactions and spooky random events with your hands. Most of the fear factor is the emptiness and creating that environment where the player scares him/herself. This game however gets you very, very accustomed to seeing not only monsters but the jump scares I mentioned before. The problem with this is that it just cannot build up that tension in these circumstances. So the sort of "payoff" to these jump scares and/or events are never going to be effective. That and the player is not allowed to get into that mind set of being scared that amnesia really excels at doing.

There are some minor problems too with this game like in some sections too
- If you fall out of bounds and die you get respawned in a area you cant get out from in some sections
- A lot of the objects are weirdly proportioned and sized which either makes you feel like a giant or a small child
- I mentioned it before but I got to say it again, the puzzles in this game make no sense and are mostly just trial and error. Without going into detail I'll just say bricks and plates are not common things to use to make keys.
- Some areas are plain annoying to navigate through and it doesn't make it easier when you have chandeliers that are basically on ground level for no reason.
- There's a lot of sections where they didn't bother to add a proper floor so all you see in those sections is a razor thin line of floorboard which is immersion breaking and not very professional.

I couldn't tell if this was a meme build or a legit attempt but if it was I would encourage the author to give it another try. This is not the worst thing I've ever played at least and you did manage to actually build something. So hopefully the next time will be a lot better then this attempt.

5

SwankestCZ says

Agree Disagree (1)

Not bad, but very short. Anyway lab puzzle is very interesting.

4

zys says