This is an in-progress DoomII wad I'm working on, I may stop working on this without any warning. Most weapons are real-life cardboard models this means they look kinda weird and have that wonky green screen outline.Stay up to date on my blog because I'm too lazy to put effort into articles

Post news Report RSS Some good news and some bad news

Update on the progress of Invasion tech support, sprites, and map progress.

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So here is the good news, if you have seen the new screen shots, I have been improving and taking pictures for sprites, but those will probably take a while to be fully done, expect sprites to be finalized in a couple of months. The map that is in the "Really Early Demo" is actually going to be level 2. I wanted to make a story about this wad where the player goes through a crash landing then has to fight through 5 levels.

Now for the bad news, I'm still not sure how to execute this first level. I'm still trying to find out how I want to start off the first level. Though I have figured out more things about slade, I have to learn using doom builder 2 because slade does not allow the use of multiple custom maps (I think it's called a megawad?). So once I finish making map01 and map02 I will then be making the last 3 maps through doom builder, something I'm still learning about. Progress will go to a crawl because the beef of the map editing is at school and they have restricted access to doom builder. I am only permitted 30 minutes at home to use my computer for non school-related things, that 30 minute time frame is all I have for working on those levels a day. However, there is a small chance I may be able to work on them on holidays.

Thanks for the 21 downloads, it means alot to me!

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