Into Cerberon aims to bring the gameplay of the definitive 6-degrees-of-freedom game, Descent, into the industrial gloom of Doom 3. Fly around the interiors of mines, refineries, research centres, and other industro-technical environments with full six degrees of freedom control: roll, tilt, yaw, and slide in all directions. Battle with your friends in pitch-black tunnels in the multiplayer action, or take on robots infected with a terrible nanovirus plague in the singleplayer campaign. An array of powerful weapons are at your command; from the humble lasers (not so humble once upgraded) and mundane concussion misssile to the fantastic Fusion Cannon and tremendous Mega Missile. Awe your foes as electric bolts leap from your ElectroHull, or give new meaning to the phrase "bad sunburn" with the insidious UV-8 Ultraviolet Emitter. Feel the kickback of the powerful AutoCannon as it hammers your target, or the heat from the Flamethrower as it fries armour plate like chicken wings....

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HeXetic Creator
HeXetic

Note that the projectile model used in this screenshot is actually the original one for the rocket launcher from Doom 3, which we will NOT be using as it is obviously way too small. The real concussion missiles should fit snugly in the pods mounted on the Pyro's wings.

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grimJack
grimJack

How many different weapons have you included in the mod? I noticed the missile pods and the wing cannons, but are we going to see the return of the favorites like the plasma cannon, the Vulcan, quad lasers, the Earthshaker (My PERSONAL favorite missile. Bad news in a blue suit.) Flares, etc?

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HeXetic Creator
HeXetic

Plasma is in for 003 and the minigun was already included in IC 002. Quad lasers will get in later, and we are going to have a "destabilizing" missile that causes everyone to spin around (with "GYRO OVERLOAD" beeping angrily on the hUD) like on a carnival ride.

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Description

Playing around a little with projectile lights for
the concussion missiles.

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