Insecurity - mod, inspired by Half-Life and Half-Life: Blue Shift What if to look at Far Cry from the other side, side of mercenary? What if you are that mercenary, who arrived to work in Krieger's labs, but doesn't even suspect, in some hours he should survive?

Post news Report RSS Devblog - 27.05.17

Devblog #5 - New progress, new screens, new character.

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Hi everyone, new Insecurity's Devblog here!

Today we have:

  • New screenshoots.
  • Firstperson scene.
  • New character.

So, first of all.
New screenshoots.

My favorite place, very big room. Transportation of cargo, cargo compartment, exit out. But will it be so easy to get to the exit?

Also you can watch showcase of this place, but in old version. Let's say, this video just sketch :D

Another screens, just corridors, nothing unusual ¯\_(ツ)_/¯

Firstperson scene.

So, I try to make scene, but from view of MH.

So, you went into the garage, but we know, large rooms never been empty, and if this room is empty, it means there must be some sht.

A few frames describing the entire scene as a whole:

Yes, of course, scene is not perfect, but I tried to do it as accurately as possible. I am pleased by the result, and I hope that you will like it too.

New character.

Meet the Khnum!!!

First of all - original idea, texture and head model - by CroTeam, and taken from Serious Sam 3.

Because the character system in Far Cry works as f*ck, I had to improvise, so meet him - Big Mutant Khnum!

Khnum is bigger than a mutant, but not so much

Also, he has some new / modified animations. And his melee attack very painfully!


I also hope that someday I will be able to make a full-fledged Khnum, and not this miserable improvisation...

So today this is all I wanted to tell. 
Thanks for reading, I hope you enjoyed it.
The work is going again, and I do not stand still, but I want to say one more thing - the next two weeks
I have exams, and in the near future progress will be frozen again.

Stay in security! :D

Nice work! Can't wait :D

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Neum Author

Thanks :)

Reply Good karma+3 votes

haha, very nice :D thank you for posting :)
ps.: pls dont use those plastic reflecting shader for the Khnum body :)

Reply Good karma Bad karma+1 vote
Neum Author

Thanks :)
Okay, I'll fix it when redraw Khnum texture :)

Reply Good karma+1 vote
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