If you want a proper summary go read the description, I don't like the formatting here, its ass.
So, I'm gonna keep this short.
+ New Teleport Effect for Cataclysm Overlord (Blue Pyrodemon, Thanks to Benjamen Zuriel)
+ New Altfire System for Typhoon, "Wildfire" (Thanks to Secret and D3athStalker)
+ Fixes for Mauler, and Tormentor, (Thanks Shiro)
+ ZScripted Tracer System, No more hacky null tracers to achieve the armor penetration effect of certain guns alternate ammunition loads (Thanks Jekyll Grimm Payne)
Changes with Revision 1:
+Brought back the four round hyperburst for the Omen from the early 1.8 development branch.
+Alternative firemode for the Hellstorm PDW, focused automatic fire... Basically, it fires a bit slower but has near perfect accuracy in the center of a triad of blue laser points.. Emrace your inner Yautja and rack up ALL the headshots.
+Coding tweaks and enemy re-balancing.
+Lastly, Absolutely. Fucking. Beautiful! Soundwork by Navaro for all of the guns in the mod with extra punchiness courtesy of Magmacow and a few of those oh so legendary Triple Ayy Game Studios (Fuck you EA, Epic, and Gearbox!).
The Hellstorm PDW's empty magazine spins endlessly when landed in water
I've tried to fix this and it just doesn't want to obey the laws of physics
hellstorm wants nothing to do with that nerd ****
I'm really enjoying this mod so far. I'm playing through Darkened Outpost with it right now and am loving it. I've had this mod for a while now, but I definitely like the updates you've put into since the last build I played.
My only critique is that the pistols look a little visually out of place compared to the other weapons. They either look too tall and/or too skinny. Not a big deal, just worth mentioning if there's a chance you could improve upon them.
Also, is there any way to disable the blue hud lights on screen? If not, could you consider adding an option to? They look cool but would like the option to disable them if possible.
can we have any handgrenades like in project msx? hell starter pack will be more atractive, and there is texture disco on the floor in hellstarterpack mod
i dont plan to add grenades as i would have to go back and program in animations to all the weapons to allow such a function
nice mod. but i have 1 problem. if i shoot the shotgun fast on to the cyberdemon so rapid fire the game lags out. same goes with the weapon at weapon slot 6. ithose are the the only weapons i have it with. i run Gzdoom 4.3.3. also the weapon at weapon slot 7 does literally does nothing. at least not on the cyberdemon. the most effective weapon for the cyberdemon are the shotguns. all other guns do literally nothing. was this intentional?
where is the reloading from the prevoius version?
I love that weapons!!! 😊
Oh, and so, just wanted to say that your mod is very sweet... In fact I'm playing it since a lot of time and he's in my top 5 of best Doom mods ever created.
Very, very cool mod, this! Supreme gameplay, gory, tough as ****, really enjoyable, great enemies also. Not a fan of the reloading, but OK, matter of taste.
Question: is there any way to shut the player up? I can't find anything in the options.
THIS IS WORSE than your earlier versions of the guns why
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