ATTENTION!
if you don't like hardcore, challenge-oriented mods, this is not for you. please move along. thank you.

if you like this mod, you are free to support developer by using a donation button below. have a nice day!


Features:

Complete Overhaul of Weapons

  • Realistic weapon accuracy based on real-life technical characteristics
  • Recoil based on bullet momentum, weapon weight, and handling ergonomics
  • Bullet damage based on kinetic power, caliber, muzzle velocity, mass, and other real-life data including average density of bullets and human flesh (pretty much, enemies aren't bullet-sponges)
  • New ballistics for rockets, grenade launchers and bolts
  • AR rifle now fires in full auto!
  • Flamethrower now acts like its real-life counterpart!
  • And AR-style semi-automatic shotgun!

Tons of gameplay Changes

  • Weapon shop: rebalanced prices, weapons and military equipment now use their real-life counterpart names
  • Equipment system: rebalanced mercenary equipment based on real-life prices and rarity, new equipment bonuses (affiliation, ammo)
  • Rebalanced convoy missions and weapon unlocks
  • Diamond rewards and cases rebalance
  • No (limited) weapon respawn in armory
  • DLC weapons are now carried by NPCs and distributed at random armories in the game world
  • Ridiculously long opening sequence (7th Release) and tutorial has now been shortened
  • Increased stamina and running time
  • Increased durability for all weapons
  • Completely new (restored from alpha) animations for specific weapons (optional)
  • Tweaks to weapon slots, magazine capacity, carried ammo, and field-of-view
  • Disabled camera zoom while aiming down sights for weapons
  • Modified vehicles handling and performance

Retextured assets/models

  • New wood textures for weapons
  • New looks for weapons including Dart Rifle, SPAS-12, Desert Eagle, AR, and Sawed Off
  • New PSO-1 scope texture
  • Red dot scope and clean magazines for AR
  • More grey plastic parts for G3A4
  • Redesigned map icons, done (presumably) by player character

Immersive HUD

  • Disabled health bar, ammo counter (only visible when reloading or low), and map's safe house markers
  • Monocular: tagging color removed, 8x zoom, sensitivity
  • Map gadget tweak

Other Additions/Changes

  • New game installer
  • Steam version compatibility
  • New vehicle sounds (Big Truck) and additional DLC vehicles colors
  • even more hardcore Iron Mode! (as of 6th release)
  • Watch (currently only visible after visiting safe house)
  • Changed effects for some weapon impacts

Upcoming Changes/Features:

  • Compatibility with all previous Far Cry 2 versions
  • Wooden FAL as a completely separate weapon
  • Unique ammunition (for compatible guns)
  • Changes to AI shooting behaviour (shortened burst-fire intervals)
  • New textures: green 40x46mm grenade band for M79, Red tanks for LPO flamethrower, 6P9 red-orange handle

Mod inspirations:

Authors:

  • Dimibyte – compilation, scripts, mathematics, retexture
  • LonerStalker/LonerDK – testing, animations, retexture
  • hansdampf36 – testing, AI, advisory
  • fitzjcol – testing, advisory
  • McLovin – testing, description
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Post article RSS Articles

Weapon stats of Infamous Fusion

Feature

Infamous Fusion

Weapon comparison graphs


Damage

Damage over line means perfect object penetration

* Red line on 30 means ability to penetrate all in-game objects.

Range

Maximum range in meters

* Maximum effective range in meters.

Accuracy

Calculated accuracy

* Calculated bullet trajectory deviation/spread.

Durability

Magazines before breaking up

* Magazines/clips before breaking up.

Firerate

Rounds per minute

* Rounds per minute.

Road to first and second release

Road to first and second release

News 1 comment

Log with some tutorial examples and thoughts. Pictures.

Upcoming changes in the 6th release

Upcoming changes in the 6th release

Feature 11 comments

Feature updates in upcoming release. I will update this article to show, what is on the way. Last update: 20-04-2016

Upcoming changes in 5th Release

Upcoming changes in 5th Release

Feature 2 comments

Feature updates in upcoming release. I will update this article to show, what is on the way. Last update: 14-03-2016

Add file RSS Files
Infamous Fusion: Inflexion (7.x)

Infamous Fusion: Inflexion (7.x)

Full Version 78 comments

Minor update with extras. Changelog in "ReadMe.txt" file. Starting new game highly recommended, as always. This release is based on installer. If you...

Infamous Fusion 7th Release

Infamous Fusion 7th Release

Full Version 48 comments

Heavy update. Changelog in "ReadMe.txt" file. Starting new game highly recommended. Special thanks to LonerStalker, fitzjcol, McLovin.

Infamous Fusion 6th Release w/o SPAS&DE; retextures

Infamous Fusion 6th Release w/o SPAS&DE; retextures

Full Version

Instructions and notes are in ReadMe.txt file. Please get acknowledged before using. Research file included. 6th release save files are compatible with...

Infamous Fusion 6th Release

Infamous Fusion 6th Release

Full Version 4 comments

Instructions and notes are in ReadMe.txt file. Please get acknowledged before using. Research file has been updated. Have a nice shooting!

Infamous Fusion 5th Release

Infamous Fusion 5th Release

Full Version 4 comments

Instructions and changelog is in ReadMe.txt. Some research notes provided. Enjoy! Feel free to feedback.

Infamous Fusion 4th Release

Infamous Fusion 4th Release

Full Version

Read the instructions in ReadMe.txt file. Changes Log is also there.

Post comment Comments  (0 - 10 of 288)
darkloader123
darkloader123 - - 1 comments

Hello creator, this mod is one of the best I downloaded so far because I love realism and immersion, that said, is there a version or may I suggest that is there a way or option that at least the GPS device's maps works or moves? Thank you in advance.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,183 comments

So, will there be faction infighting?

Reply Good karma Bad karma+1 vote
Dimibyte Creator
Dimibyte - - 132 comments

I didn't get into singleplayer map modification so deep.
There was an idea to overlay patrol paths of different factions.

Reply Good karma+1 vote
Lasercar
Lasercar - - 56 comments

Ah, Infamous Fusion. This mod and RealMode started it all (and that every modder afterwards unashamedly and directly copied from both).

Funny that the safe house watch bug is due to a simple, unnoticed change that everyone copied into their mods from this one.

Also funny that Infamous Fusion copied from RealMode - so it's basically come full circle.

Reply Good karma Bad karma+2 votes
Dimibyte Creator
Dimibyte - - 132 comments

Yeah, but almost everything was reworked. Modified vehicles, mission modification were introduced in FC2 modding by us.

Reply Good karma+1 vote
Red_Katana
Red_Katana - - 19 comments

Still alive?! Oh wow, if thts true i can't wait! i've been wanting to play with proper NPC skins forever lol.

Reply Good karma Bad karma+1 vote
rrrrrrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrrrrr - - 189 comments

Kinda curious, are all these new camo clothing npc variants from the unreleased version or are they in 7th release?

Reply Good karma Bad karma+2 votes
INNIES
INNIES - - 178 comments

Holy **** he is alive, this is most welcome!

Reply Good karma Bad karma+4 votes
Red_Katana
Red_Katana - - 19 comments

Can you just release the character faction skin replacement/changes? That's the only thing I want from this mod to be able to tell the factions apart with the cool new looks as well as the police and special forces faction/skin changes. I know this mod is probably dead in the water but if you could release this part only then Far Cry 2 would be way better for me and I'm sure many others.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,183 comments

Is there any possibility to replace weapon sounds?

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Dimibyte Creator
Dimibyte - - 132 comments

There is an audio extractor. No encoder is presented.

Reply Good karma+2 votes
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