Starting in 1519, India is Fractured into Several Hindu and Muslim Ruled Empires. Babur the Timurid begins his invasion from Afghanistan. The Portuguese, the first European traders to establish trade colonies in India, have begun their wars against the Muslims. Gunpowder is relatively new and having a strong effect on the peasant and elephant armies traditional to medieval India. =Simpler Submods for a 1725AD and 327BC start date are also in progress. HELP WANTED: historical research/editing models and textures/scripting help/and making custom battle maps and building models
The main mod for this project is set in 1519, when the Mughal Empire, ruled by Babur, descended from Timur, invaded India with his Afghan army, their steppe influenced cavalry, along with musketmen and light artillery, dominated India for the next two hundred years.
Possible Submods
The Mughals were replaced by the Maratha, players Empire Total War will feel more familiar with the next submod, set in 1723, with the rise of the British Trading Company and the Maratha Empire, this mod will focus more heavily on gunpowder warfare. (Map won't be released until after main mod, I may release custom battle version beforehand)
A Smaller submod set in 1500 is planned, featuring the east African coast and simulating the Portuguse India Armadas and their actions in Kerela and other coastlines of the Indian Ocean. (Map in Very early Development)
Long before this, in the year 326 BC, Alexander the Great, After having marched his army all the way from Macedonia, invades the Indian subcontinent. The rise of the Maurya Empire will be the primary focus of this mod. (Map in Very early Development)
Research and Development: Faction Colors and Flags
327BC Research and Development: Regions and Map. These are the settlements i have so far, let me know if there's any I should add
Factions and Units for the 327BC Submod. Any ideas welcome
Large update to the battle side of the mod Unpacked size: 3.1 GB
-1.01GB unpacked, many edits to campaign and battle modes have been made since last update, Campaign is still in an early stage, AI/Faction and Unit Balance/UI/Faction...
Here's a fix for the .exe if yours is not working. This should be fully compatible with any Steam version, let me know if it's still not working for you
Textureless unit Fixer Patch 1, More to come soon -To install place in your data folder and extract, overwrite old files
-1.34GB unpacked, significant edits to campaign and battle modes have been made since last update making this version much more playable
Is this still active ? How is it going ?
mirkud Hey still active, balancing unit stats now, custom battles should be mostly finished in about a month and i'll post a new download
Your new version is greatly stabilized. It does not crash as often as it was. Thank you for your good work. ^^
hello are you still working on the 1725 campaign?
Hey, I have to finish the 1519 campaign first since the 1725 will borrow a lot from that one, in about a month I should have the battle portion of th2 1519 mostly finished, then I can work on the 1725 battles, the campaign won't be for a while though
Why does it suddenly say "uh. oh" error and crash? the game is good so far, but it only worked for an hour or so then started to crash every time I loaded a campaign
Mod doesn't work. As soon as it starts it says "uh oh" error code, how can I fix this as it used to work when I played it last year?
Does anyone know how I could download this mod if I have a mac?
How to support u guys? because I´m an history fan and to find this mod makes me more then happy. That´s why I want to support u. Keep going guys
Hi! thank for your support, there's many articles prefaced with Research and Development, it's a bit much to sort through but if you have any comments/ideas/or find anything that is not historically accurate please let me know
Hello. When I end turn and when it’s Sisodiya Mewar Rajya’s turn game stops progressing. It’s still working but is doesn’t move on. How can I fix that ?
Can someone please help ?
Hi sorry to get back to you so late, just saw this, if you could please note the turn number and message me the last few dozen lines of the log, you must enable logging in the cfg first if you haven't
Twcenter.net
I'll send you the details. Today I re-downloaded the mod. This time at Sultanat-i Malwas turn game stops progressing. Turn number is 15