Starting in 1519, India is Fractured into Several Hindu and Muslim Ruled Empires. Babur the Timurid begins his invasion from Afghanistan. The Portuguese, the first European traders to establish trade colonies in India, have begun their wars against the Muslims. Gunpowder is relatively new and having a strong effect on the peasant and elephant armies traditional to medieval India. =Simpler Submods for a 1725AD and 327BC start date are also in progress. HELP WANTED: historical research/editing models and textures/scripting help/and making custom battle maps and building models

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Check here for detailed info and please comment with any insight you have into medieval India

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Some Questions I have-Please answer if you know

(ANSWERED)

1.Any Mounted Habshi or African Mercenaries? or were they mostly infantry?

2.Did the Mewar/Marwar Rajput recruit many Baluchi or Pashtun mercenaries?

7. I've found a single reference to Swiss archers being used by Albuquerque, not sure if it was referring to crossbows though. Were there any European Non-Crossbow Archers in India?

3.What about long axes/halberds used by non-europeans? were the Tabar or Parashu prevalent at all in the 16th century?

4.Were all indian/afghan shields round? I think I've just seen one image of a square shield being used

5.Should every faction have access to the chainmail wearing Talwarbaz unit or just Gujarat?

6.Should Arab/African/Afghan/South East Asian Muslim mercenaries be a lot more expensive or rare for non-Muslim factions to recruit or did they not mind too much who they fought for? Same with european mercs, should they be cheaper/more common to Hindu factions over Muslim factions?

9.Are charges too strong currently?

10.What were the main ethnic groups in Thatta/Sindh/Multan/Jaisalmer/Bikaner?

11.In the Portuguese Codex it shows nayars/sinhaleese as being almost black and the orrisans/badaga in south india/bengals/gujarats/etc as being almost white. Were the native darker skin races found primarily in the malabar and ceylon at the time with the rest of India being light skinned?

12. Were Jat or Purbiya used by Gujarat/Ahmednagar at all?

13. Should Koli Cavalry be added? I read a mention that Ahmednagar or Gujarat used them, should Malwa/Khandesh also have access to them? Anyone else?

14.Were Marathan cavalry used by Gujarat/Golconda/Bidar/Khandesh/Berar/or Malwa?

15. Do all deccani use habshi? what about Malwa or Khandesh?

16. Did Orrisa recruit many mercenaries?

17. Iv'e read about the Arrakan using a Ronin samurai bodyguard, I was going to include a heavier cavalry unit and a lighter spear infantry unit, were there any other Japanese or mercenaries outside of Ayutthaya Kingdom and Arrakan?

18. What about Chinese mercenaries?

19. I need help finding ruler pictures for the following rulers in 1519, Arrakan, Orrisa, Garha, Marwar, Bengali, Berar, Ahmednagar, Gujarat, Malwa, or suitable alternatives

21. When should generic indian units end on the map? should gujarat and mewar get access to all of them? should marwar have generic Indian cavalry and swordsmen?

22.I need to make generic levy and light cavalry/infantry units for the pakistan area (gujarat-sindh-punjab) so I don't have to make them for each individual group (Khokar/Gokhar/Sindh/Jat etc) -What should I call them?





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KrishnaCN
KrishnaCN - - 371 comments

This post features all the official Faction names,Banners and emblems….i have posted the Original faction names as well English names of faction …..so that 2 versions of the mod can be posted at the end….one for those who want the original native touch and name and the other for those who want an English version…. The first name is for original version while second is for English version

Faction Name : Lodhi Sultanat / Lodhi Sultanate (change name from Delhi sultanate to Lodhi Sultanate)

Coat of arms/emblem

Encrypted-tbn0.gstatic.com

Banner

Encrypted-tbn0.gstatic.com

Faction Name : Estado-da-Índia / Portuguese State of India

Banner

I.pinimg.com

Coat-of-Arms/Emblem

Encrypted-tbn0.gstatic.com

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KrishnaCN
KrishnaCN - - 371 comments

Faction Name : Gajapati Rajya / Gajapati Kingdom

Banner

Eu4.paradoxwikis.com

Coat-of-Arms/Emblem

Same as banner

Faction Name : Sultanat-i-Bijapur / Adil-Shahi dynasty

Banner
This flag must trimmed vertically and made rectangular
Encrypted-tbn0.gstatic.com

Coat-of-Arms/Emblem

Use same above flag as faction emblem

Faction Name : Sultanat-i-Golconda / Qutb-Shahi Dynasty

Banner

Upload.wikimedia.org

Coat of arms/Emblem

Eu4.paradoxwikis.com

Faction Name : Sultanat-i-Ahmednagar / Nizam-shahi Dynasty

Banner is on this Wikipedia page (for some reason direct link to the image is crashing)
En.m.wikipedia.org

Coat of arms/Emblem

Vignette.wikia.nocookie.net

Continued in the next page...go to page 2 as well

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KrishnaCN
KrishnaCN - - 371 comments

Faction Name : Mewad ki Gaddi / Sisodiya Rajputs(change Rajput confederacy to Sisodiya Rajputs)

Banner

Eu4.paradoxwikis.com

Coat-of-Arms/Emblem

Same as banner above with the sun

Faction Name : Shahi-Bangalah / Bengal Sultanate

Banner

Encrypted-tbn0.gstatic.com
Or
Vignette.wikia.nocookie.net

Coat-of-Arms/Emblem

Vignette.wikia.nocookie.net

Faction Name : Vijayanagara Samrajya / Vijayanagara Empire

Banner

Encrypted-tbn0.gstatic.com

Coat-of-Arms/Emblem

Eu4.paradoxwikis.com

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KrishnaCN
KrishnaCN - - 371 comments

Faction Name : Sultanat-i-Gujarat / Muzaffar Shahi Dynasty

Banner

Eu4.paradoxwikis.com

Coat-of-Arms/Emblem

Use the above same flag on the faction emblem

Faction Name : Sultanat-i-Malwa / Khalji Shahi Dynasty or Malwa Sultanate

Banner

Eu4.paradoxwikis.com

Coat of arms/Emblem

There aren't any that can be found.Just use the same above flag on the faction symbol.

Faction Name : Garha Katanga / Garha Kingdom

Banner

Encrypted-tbn0.gstatic.com

Coat-of-Arms/Emblem

Encrypted-tbn0.gstatic.com

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KrishnaCN
KrishnaCN - - 371 comments

Faction Name : Kozhikode Samoothiri / Zamorin of Calicut

Banner and emblem same

Eu4.paradoxwikis.com

Faction Name : Arghun Sultanat / Arghun Sultanate

Banner and emblem same again

Eu4.paradoxwikis.com

Faction Name : Sultanat-i-Mughaliya / Mughal Empire

Banner

Upload.wikimedia.org
OR

I.redd.it

Standard bearers can hold secondary flags(smaller flags during battle) like the one in links below

Upload.wikimedia.org

Upload.wikimedia.org

Coat of arms / Emblem

Upload.wikimedia.org
OR
Upload.wikimedia.org

That's all...thanks :))

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KrishnaCN
KrishnaCN - - 371 comments

Posting this so it does not get lost...

I found this post that explains how to create custom settlements with strategic terrain variations....this solves my query on settlements with terrain variations...
Implementing these will make for great fun and strategic battles.

huzurat
KingKorgoth

I did some digging and found this post.....it explains how to create custom settlements and also how to integrate your custom settlement with terrain generated by strat map..like mountains,rivers,sea....terrain height variations(the post says it's possible to create strategic terrain like mountains,rivers,sea...elevated areas near or around settlement battle map by editing
strat map and integrating the settlement battle map with the strat map)....please visit this page and go through it..read the post to know how to create a settlement.....scrolldown the post to the heading "integrating your settlement with strat map" to find out what exactly I my query was about...

Here is the post....
Twcenter.net

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KrishnaCN
KrishnaCN - - 371 comments

This post includes excerpts from my discussion with huzurat regarding cavalry warfare.....posting this so it doesn't get lost..

Medieval 2 system is infamous for OP Heavy Cavalry. Basically almost every battle can be won with a good Heavy Cavalry Charge. I've charged Heavy Cavalry on spearmen and come out fine.

So this will give too much undue advantage to factions like the Delhi Sultanate and the Rajputs (especially these guys). The game engine is a bit lackluster in reflecting the usefulness of light and medium cavalry, factions like the Mughals and the Deccan Sultanates will directly be affected by this.

To remedy this, here are some possible solutions;

Stamina: Mughal and Deccan light cavalry were excellent mostly due to their great stamina. Reducing stamina for heavy and medium cavalry and increasing it for medium and light cavalry would be the solution.

Speed: The obvious factor, again all light cavalry should have 'fast pony' horse type, with a little modded speed also, while Medium Cavalry should have 'Heavy Horse', and finally Heavy Cavalry should always have Barded or Armored Horse.

Ambush Ability: Let Light and Medium Cavalry have the improved hiding ability, and let Heavy Cavalry have very limited ability for the same.

Morale: The Medieval 2 system of morale often means that high morale units, especially the heavy cavalry will often not break even if surrounded or charged from the rear. This is historically inaccurate, no matter how good your armor, if your formation broke, your unit was done. All unit morale, except those of the Bodyguard units (and elite Slave, Qizilbash and Elite Rajput units) should have the upward cap of 14 morale, no matter hoe good. Normally the army routed quickly and only the small corp of household men stood firm, though they also routed after a certain point.

Increase Charge Value: Let all cavalry units (Light, Medium and Heavy) have increased charge value. With lower morale and higher charge value, warfare will be much more accurate. Elite Heavy Cavalry should have charge values upto 16, to reflect the utter weight of their charge, while medium should have somewhere around 14, and Light cavalry should have somewhere around 8-10-12 (8 for horse archers and javelin cavalry, 10 for swordsmen, macemen or axemen, and 12 for light lancers). Medieval 2 cavalry battle often becomes a slug match, we need to change it to more mobile, charge, counter charge and flanking based battles.

Terrain: Heavy Cavalry and even Medium Cavalry (To a lesser extent) should suffer serious debuffs in Wooded, Rough or Hilly Terrain. While Light Cavalry like those of the Mughals should have lower debuffs, and in the case of the Deccan Light units, they should have bonuses in Hilly and Wooded terrain, reflecting their home region.

Logistics, Movement Points and Upkeep: Make sure to have much higher upkeep for heavy units, and much lower for light units. Also Armies with light units should greater movement points. This will force a Delhi or Rajput player to seek quick confrontation, while encourage the Mughal and Deccan players to avoid pitched battles and use their cavalry to raid or ambush the enemy. Logistic trait should also have bonuses for have light troops of low upkeep.

Supply Trait: With lower movement points and higher upkeep for their heavy troops, Delhi, Vijaynagar and Rajput players will also need to better manage their supplies. Also you can use a script that ungarrisoned soldiers without a General will turn rebel in 2 Turns, this will prevent players from exploiting the lack of any 'traits' in Non-General led armies. Or 'Man of the Moment' should come immediately if an independent stack or unit without a General is left ungarrisoned, and if the player rejects, the stack or unit will turn rebel right then.

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KrishnaCN
KrishnaCN - - 371 comments

Apart that,cavalry whether heavy light or medium ,their melee stats must be reduced(but charge high like u said but not high enough to wipe out an entire regiment) and all cavalry must have nearly equal melee stats (except for general's bodyguard) and lower than most melee infantry but obviously higher than light Infantry..as far as the difference in melee stats among cavalry is concerned heavy medium and elite cavalries must be somewhat equal(but these must be able to overpower light cavalry somewhat easily) with only small differences...like I said differences in melee stats must be subtle not obvious...

This is so that the game can reflect the mechanics of warfare that cavalry is superior and devastating in a charge but performs poorly in a prolonged melee given the fact that there is not much flexibility to fight on a horseback and an infantryman below can strike you from any side (like legs,thighs etc)...this is also historically true..

At the battle of gaugamela ,Alexander faced great disadvantages In all aspects including cavalry...Darius III had close to 34000 cavalry but Alexander had close to only 7000, a crazy disadvantage.
To strike a crucial blow and to turn the tide of the battle ,Alexander needed to stall the Persian left wing(the Macedonian right wing was commanded by Alexander himself) long enough to lead an attack on Darius himself..while he designated one group of cavalry under him to stall the enemy cavalry,he and the elite companions would lead a decisive charge on the Persian centre...between these two groups of horsemen ,Alexander had cleverly placed a body of infantrymen who were capable of a flexible form of warfare(there were javelinmen,archers,peltasts and skirmishers)...this group was hidden because of the horses as well as the dust raised by the hooves of horses on the field.
When Alexander swiftly turned around his group (almost a 180 degree turn) ,the Persian cavalry tried to pursue him...but they were welcomed and intercepted by a hail of stones, spears and arrows while the other group of horsemen attacked them...At the end of the day these bunch of infantrymen and horsemen successfully stalled the Persian wing thus allowing Alexander to successfully effect his assault on the centre...most people only focus on Alexander's mad charge and the Macedonian left wing(that was also tasked with holding out till the day was won),but truly the battle was won here..

It is always said that battle is won on the flanks..the general with better flanks always wins...but
At the battle of Pharsalus..Caesar pulled another line from the existing 3rd infantry line and hid them on his flanks because Pompei had numerically and qualitatively superior cavalry(almost 5 times ,caesar only had 1000 while Pompei had 5000).
Caesar's cavalry feigned retreat upon engaging ,the Pompeian cavalry gleefully pursued them only to be ambushed and surrounded by caesar's infantrymen.Caesar had advised them protect themselves with their large shield(against charge) and to strike at the horsemen with their pila(spears)...the Pompeian cavalry routed after heavy losses and battle was won on the flanks ironically..this was an example of caesar's ingenuity...to make up for cavalry defecit with infantry.The infantry always has more men per regiment than cavlary,so they can withstand considerable casualties,but for the same number of casualties , a cavalry regiment could be devastated..

This will make the player use the cavalry only to strike the flanks,break through weak points in the formation,mop up remnants and pursue routing infantrymen as it was historically used

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KrishnaCN
KrishnaCN - - 371 comments

The conclusion of the above discussion regarding melee cavalry is that

1)All cavalry have high charges.....but not high enough to wipe out nearly an entire regiment like in stainless steel

2)All cavalry have somewhat equal melee stats with slight differences
Elite Cavalry > Heavy Cavalry > Medium Cavalry > Light cavalry

3)like I said difference should be subtle not obvious.... a well trained light or medium cavalry with decent experience,good armor stat upgrades From buildings or traits or ancillaries must be able to stall even elite and heavy cavalry...and of course heavy and elite must have the advantage here...but they musnt be able to wipe the floor with them easily or crush them within seconds like in vanilla or SS...the difference in melee between inexperienced and experienced light cavalry must also evident but again not obvious..it shouldn't too easy to crush inexperienced light Cavalry also within seconds..

(Continued below...)

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KrishnaCN
KrishnaCN - - 371 comments

(continued from above)

4)As a follow up to the above suggestion....to ensure that light and medium don't get crushed,the number of horsemen per unit in
Light Cavalry > Medium Cavalry > Heavy Cavalry > Elite cavalry

The difference in numbers must be decent enough ....so they don't get unbalanced...

5)All cavalry must suffer in prolonged melee...so while their charges have high stats and are devastating, they have lower melee stats compared to all infantry...but to balance it, charges on flanks of infantries must decrease morale and inflict casualties on the flanks (much more when charging the rear) than the frontal charges(frontal charges musn't be successful and should cause losses to both) unless it's an infantry of lower tier, repeated charges also should decrease morale but being charged on your flanks when u are already engaged must cause instant rout….

To be more specific with this...in a prolonged melee

-Light infantry beats light cavalry
-Medium infantry beats medium cavalry
-Heavy infantry beats Heavy cavalry
-Elite infantry beats Elite Cavalry

Recklessly throwing ur cavalry into suicidal frontal melee must cause heavy losses to cavalry in the above matchups of prolonged melee.

but in a prolonged melee...

-Heavy infantry must be able to defeat elite cavalry with more difficulty
-Medium infantry must be able to defeat Heavy cavalry with more difficulty
-Light infantry must be able to defeat medium cavalry with more difficulty
But also in a prolonged melee...
-Elite and heavy cavalries must be able to overcome light infantry with less difficulty and medium losses
-Elite Cavalry must overcome medium infantry with heavy losses
-Heavy cavalry gets annahilated when facing medium infantries and infantry also suffers serious losses
-Medium cavalry cavalry and light infantry must be somewhat a stalemate ..with both receiving serious losses
-Medium cavalry gets annahilated and crushed when facing medium infantry..and infantry suffer decent losses
-Light cavalry gets crushed by all infantries..but light infantry takes less losses compared to fighting other cavalries..

Ofcourse these matchups can and should produce logical and varied results depending on the melee ,armor and morale buffs and debuffs depending on traits,ancillaries and other factors that normally affect battle

(Continued below.....)

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KrishnaCN
KrishnaCN - - 371 comments

(continued from above)

5)Finally no Cavalry(whether elite/heavy/medium/light)must be able to shrug off a well timed cavalry charge(whether it is by elite/heavy/medium/light cavalry) and must receive good losses(more so when it is hit on the flanks and much more when charged on the rear)...the only way to stop it should be to counter charge it in time .. this should minimise losses(for the recieving unit)

Thus when a elite/heavy cavalry charges a medium/light Cavalry unit...the recieving unit suffers heavy casualties,but their greater numbers (together with faction traits,ancillaries, armor upgrades from buildings,defence and melee upgrades) will balance the gameplay..

And

When a light/medium cavalry charges a elite/heavy cavalry unit..the recieving unit suffers only decent to considerable casualties,but their better melee and armor stats will enable them to put up a good defence ..
This will force the player to refrain from committing his cavalry(whether elite/heavy/medium/light) to senseless frontal charge and prolonged melee on infantry or prolonged cavalry melee since the Cavalry melee together with faction traits,faction character traits,ancillaries, armor upgrades from buildings,defence and melee upgrades,on the whole will turn out to be a costly affair and a meat grinding match…

The player will instead look to

a)judiciously use his elite/heavy cavalry to charge opponent's flank or rear(since they are relatively lesser in number compared to other cavalry and Infantry) whilst taking care to ensure they don't get surrounded and caught up in a long melee
or
b)use them as a late battle reserve
or
c)use his medium/light Cavalries to stall opponent's elite/heavy cavalry while surrounded them and performing rapid cycle charges on their flanks and disengagements
Simultaneously…

Further more such an approach will force the player to recruit and field a balanced and diverse army and not allow him/her to blitzkrieg his/her way through factions in mid/late game with elite/heavy melee Cavalry...

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KrishnaCN
KrishnaCN - - 371 comments

ok i followed up on the emblem i already created....and gave it contours and well defined rays for the sun......just have a look at this...which is better??

here is the link

Drive.google.com

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KrishnaCN
KrishnaCN - - 371 comments

Ok Huzurat i spent some more time and did some more editing and prepared these banners...just lemme know which ones we'll wanna keep.....here they are..

This one below i suggest for both emblem as well as Banner of faction leader and Faction heir(The special Ones....the ones which are square and used for the faction leader and heirs)
Drive.google.com

Let this be the one that standard bearers carry in the infantry regiment
Drive.google.com

Let this be one of the secondary flying banner in the regiments
Upload.wikimedia.org

The reason i selected Sun as the symbol for all is because all sisodas claim lineage from Suryavanshi(Solar Dynasty)Ikshavaku(Lord Ram's royal line) dynasty....and it makes sense for them to have sun as the centre of focus....

As for the main banners that all carry...i have the following 3 choices...lemme know which u liked

Drive.google.com

Drive.google.com

Drive.google.com

which do u suggest for the main banner??....the other 2 of the remaining can be used as secondary flags in the regiment...

Also i was thinking of inserting some text in the circular gap of the sun emblem in hindi and english like "Sisoda Rajakula" and "Royal House of Sisodiyas"....do u have any editing app or software that can place this ??



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KrishnaCN
KrishnaCN - - 371 comments

Haha lol...No need for that .....there are no detailed accounts,but it's a known fact that our clan people fought as mercenaries and commanders for emperors...the only thing we know about our remote ancestor is that he served tipu and fought for him and died in the Bargi Ghat battle(so this would be much before 1799 i.e Battle of srirangapattana....almost more than 200 years :O ....i searched for "Bargi Ghat battle" but couldn't find any source on the net or anywhere else...I don't even know between whom this was fought...though In general I always watch out for battles),in return his son was given a land grant as a token of goodwill from the sultan....some family tales passed down the lane mention hidden swords and shields in our ancestral home being thrown down the well to avoid persecution (but at whose hands...I dunno...maybe British I'm guessing ?)

Apart from that there are only passing references to our caste of warriors in the Pampa Kavi(Poet)'s version of mahabharata(which is called"Vikramarjuna Vijaya") and some parts of the original(Veda Vyasa version) mahabharata refer to our soldiers as torch bearers,as in covert night warriors(specialised in night battles).....the ancestor of mine is directly related and is mentioned in this article as Murkundi Honna under Tradition section...check this link

Worldlibrary.org

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KrishnaCN
KrishnaCN - - 371 comments

I contacted gigantus and asked him some of my queries and he responded...u can post ur queries too....or if ur account still doesn't work I can post on ur behalf....here is the thread....


Twcenter.net

I also managed to get the manual for naming "non settlement stone forts"....here is the link for download page

Twcenter.net

....if it doesn't work...ask me and I'll upload the file and post a link for Google drive

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KrishnaCN
KrishnaCN - - 371 comments

Actually this idea of vassalised flags can be extended to all factions which employ region specific or some other faction related units .....however the question remains can those small secondatry triangular flags be modded?

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KrishnaCN
KrishnaCN - - 371 comments

I found out that basically those small secondary flags in the regiment we see(Apart from the main banner) actually represent the experience of the general etc....
so im not sure those flags can be edited.....however i'm positive its possible(but not sure how to do it)to mod another small secondary flag for these units and i posted my query on the same thread...just keep a watch

Twcenter.net

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KrishnaCN
KrishnaCN - - 371 comments

I'm sharing a particular battle I played,just to give an insight into how effective missile Cavalry warfare is and how it should be....

Vanilla med2 was a great game....but it was notorious for underpowered eastern factions (like Egypt)....eastern early game Cavalries seemed totally useless in the face of heavy knights and lancers(the early game Arab cavalry was totally shambolic..and was effective to some extent only against other eastern factions....either way playing as any eastern faction meant that things would spiral downward at some point or the other in the game(especially once the Mongols came...with other ridiculously buffed melee and missile Cavalry...they have some great heavy lancers)....given the fact that they emerge right behind ur rear in ur eastern front...
This is funny since history is witness to the brilliant success of
hit and run tactics of Saladin and others against armored Christian factions....the battle of hattin is the single most decisive and brilliant display of horsearchery...... Saladin refused to commit into a pitched battle early on, gave the crusaders no water or food,Forced them into a wild goose chase on a hot desert day and lured them onto a hill,all the while harassing their flanks and rear, pelting them with arrows and carrying out systematic raiding charges into their camps....the thirsty and exhausted crusaders who were roasted in their armor due to heat were then effectively surrounded from all sides by Saladin's men and routed....the victory gave way to Jerusalem.
Stainless steel (had it's own share of problems...I myself had some) was a great mod and it undid everything that vanilla did wrong...case in point,

I was once playing as Seljuk sultanate and a full stack army of mine was surrounded and attacked by 3 Cuman khanate armies(one full stack and 2 half stacks) on 3 sides....so the armies spawned on 3 sides thus somewhat surrounding mine (now this is a challenging scenario because u need to adapt and rearrange and move ur already engaged units quickly to put up a good fight)...this battle took a little more than an hour and I scored a heroic victory after a long exciting and slugging matchup....I'll elaborate on the details..

(Continued below....)

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KrishnaCN
KrishnaCN - - 371 comments

Armies:

I had
3 new mercenary heavy infantry units(no experience or melee or defence bonus)

4 Turkish foot archers

4 spear militia( a good charge on the flank will rout these poor units)

All in all 7 melee Infantry units and 4 missile Infantry units

1 sipahi lancer(which is a heavy Cavalry unit but is horrible in melee even against missile Cavalry but has a good charge)

1 Alan Cavalry (again good charge but poor melee)

1 general bodyguard unit( but only 36 men)

All in all only 3 melee Cavalry​ units

4 Turkish horse archers and 2 akinjis

All in all 6 missile Cavalry units...totally 3000 odd men

So a well balanced team

The AI cumans had around 7-8 Tatar footmen and spear infantries(very good units),3-4 foot skirmishers,around 4-5 Tatar lancers(basically light Cavalry but these guys actually crushed my sipahi lancers),some 3 druzhina Cavalry (exceptional quality level horsearchers with great melee and powerful charge...they totally crushed my heavy Infantry even tho they took heavy losses)....and the rest of them were some pechneg missile Cavalry units... basically on the whole this was a missile Cavalry spam...which can be really annoying (one unit less in my roster wouldve made it even more difficult for me)...

Also the AI had 4 catapults and 4 scorpions

totally around 30 units and significant missile and melee Cavalry advantage over me.... amounting to 4200 men(not sure but close)

Terrain

The map had 2 elevated hills(smaller one to the south and the much higher hill to the north) with a ravine(not too deep...but deep enough to be a slight incline) in between them

Dense trees and forest on the west and east sides of the hills

My army spawned on the much smaller southern hill with access to the forest on the east while the first AI half stack spawned on the northern hill....the AI full stack and another half stack spawned to my west and east respectively..

(Continued below)...

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KrishnaCN
KrishnaCN - - 371 comments

Continued from above...

Battle:

I kept my 3 heavy Infantry units,sipahi lancer,4 Turkish archers,2 akinjis and general on the southern hill directly facing the AI

All the remaining 3 turkish horsearchers,4 spear militias and the mercenary Alan Cavalry unit were hidden in the forest to the east directly facing the AI army's left wing...

since the AI began the battle by attacking..it's units marched against the smaller hill...what unfolds next is the pure beauty of steppe warfare

The Tatar lancers of the first half stack tried to charge my heavy Infantry on the flanks...but the 2 akinjis kept harassing them...the lancers went after theses akinjis but we're unable to catch them...the 4 Turkish archers pelted them with volley after volley of arrows and within a few seconds
Both units were whittled down to a few men and were then routed...one of the lancers managed to charge the Infantry but then I used Alan Cavalry hidden in the forest to directly charge it's rear instantly routing and destroying​ it...

The AI pechneg horsearchers tried to harass my units but my sipahi lancers caught up with them and then I sent my general bodyguard to crush them...

By now the stupid AI had committed all of its Cavalry of the first half stack... leaving it's Infantry and skirmishers exposed..

That is when my 3 hidden horsearchers and 4 spear militias sprung into action....the 3 horsearchers surrounded the Infantry units and shot them repeatedly....by now all the Cavalries of the first half stack were destroyed or routed thus allowing my Turkish footarchers to concentrate arrow fire on the remaining Infantries of the half stack

Even while this is happening and I'm almost done with the first half stack..
The remaining AI full stack and half stack are dead close to my back

The 4 hidden spear militias charge the remaining Infantry unit of the first half stack and rout them.... I sent my general bodyguard to mop up the routing unit even as I arranged my 4 spear militias on the steeper incline of the northern hill...

By now the the pechneg horsearchers and of the AI full stack have started pelting my units on the southern hill with arrows

Now comes the most difficult and beautiful part of the battle.....what I would call a perfect simulation of ordered retreat

I ordered all my Infantry units(3 heavy Infantries and 4 Turkish footarchers) on the southern hill to move towards the northern​ hill and form lines there

I intercepted and stalled the Tatar lancers(who emerged to my west on the southern hill)with a perfect charge of sipahi lancers and​ Alan Cavalry....thus preventing them from hitting my retreating units....

The pechneg horsearchers were countered with all my 5 horsearchers​ who circled and shot their opponents...thus preventing my retreating Infantries from getting caught up in unnecessary melee (which is very annoying in med2 because disengagement is totally messy and requires micromanagement)...

Finally the 3 retreating tired Heavy Infantries(each suffered around 10% casualties) reached and formed the new first line on the slope of the new hill,the 4 spear militias (who were fresh and unharmed) formed the 2nd line(2 on the flanks of the first line and the other 2 as reinforcements at the back) and the Turkish footarchers​ formed the third line behind the others....i pulled out the sipahi lancers and Alan Cavalries(both were reduced to 3/4ths of their original strength)and placed them on the high ground of the new hill....Now my new formation was done and I was directly facing the previous smaller hill I once perched on and the AI stacks were marching against me after crossing the hill....

Once this was done I loosened the formation of the second (reinforcement spear militias) and third lines(the Turkish footarchers) in anticipation of the missile engagement..the horsearchers of the AI full stack were engaged by my own horse archers..

The second AI half stack now marched on me from the west of my new position,thus threatening my left flank...in response to this I arranged the spear militia on the left in a slant protecting the flank and placed a footarcher unit behind it and a single akinji unit to distract AI lancers...the other akinji was deployed on the right flank along with the sipahi lancers and Alan Cavalry...the remaining 3 turkish horsearchers and 3 turkish footarchers were free to focus their fire on the enemy's centre...

What followed next was a fun filled brutal slugging match between my Turkish horse and foot archers and the AI spammed pechneg horsearchers for almost 4-5 minutes with my units having the obvious advantage because of footarchers and the loose formation....both horsearchers circled and shot each other in what looked like a beautiful dance match....at the end of which all the horsearchers of the AI full stack were either routed or destroyed to the man...

Continued below...

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KrishnaCN
KrishnaCN - - 371 comments

Continued from above..

On the left flank,the Tatar lancer unit was lured away by akinji and pelted with arrows...the single turkish footarchers unit i had placed on the left also inflicted heavy losses on the lancer unit and within a minute they were routing...once this was done their skirmishers and spearmen unit were vulnerable to my akinji and footarchers...my spear militia on the left engaged theirs...all the remaining Tatar footmen and spearmen In the AI full stack now reached my Infantry line exhausted(obviously because of having to march from the end of the map to the hill)and engaged my heavy Infantries on the centre...the powerful druzhina Cavalries of the AI full stack charged my centre inflicting heavy casualties... meanwhile on the right....I kept cycle charging and retreating the remaining lancers of the AI full stack with Alan and sipahi lancer Cavalries...and the footarchers in my centre continued to target incoming spearmen and horsemen with arrows..... every unit of mine is engaged except for my spear militia on the rightmost wing and 2 reserve spear militias at the back... meanwhile the AI brought up its catapults and scorpions on the smaller hill to assault my units
what is next is the final stage of the battle...

Much of the enemy's spearmen and melee Infantries were exhausted from marching and started losing morale...

Soon the spear militias on the left most flank of my line hit the rear of their right most Infantry unit...and what followed was a general rout and roll up of their line by my Infantries...

The enemy's druzhina cavalry held up the centre causing heavy casualties to both sides...but I waited for the right time

On the right I charged the enemy's Tatar lancers with Alan and sipahi Cavalries (alan down to half now and sipahis down to some 20men)....

once they were held up I ordered righwing spear militia to charge the lancers while simultaneously pulling out my cavalries...

this was followed up by horse archers assault​ on the lancers and a good charge by Alan and sipahi lancers to their rear...this caused an instant rout...

The now free right wing spear militias charged the already engaged druzhina Cavalries in the centre....this was the exact time I sent my 2 reserve spear militias to charge and reinforce the centre....this caused an instant chain rout of the enemy's centre

then the general bodyguard and Alan Cavalry was sent after the scorpions and catapults on the smaller hill before they could do any damage to my units....the enemy's artilleries were crushed and they routed

All the enemy's Infantries were routing and pursued by my Infantry and missile Cavalry except for one...this unit was perfectly charged on front and rear(perfect pincer attack)at the same time(the unit status went from eager to routing the moment the units collided) by general bodyguard and Alan Cavalry....

This was final nail in the coffin and the battle was won...i lost close to 30% while enemy's losses were 98%.....so a horsearcher army can be extremely effective if used and micromanaged properly..

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KrishnaCN
KrishnaCN - - 371 comments

Nope dude...no idea

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KrishnaCN
KrishnaCN - - 371 comments

Taking a loyalty hit for secular/sufi traits would be somewhat wrong,though I see the logic behind ur suggestion....During Mirza Hakim's rebellion,many among orthodox called Akbar a heretic,an apostate and issued a fatwa on him....even during this turbulent period Akbar enjoyed full support from all his allies...and Mirza Hakim fled the moment Man Singh crossed the Indus River in his pursuit.....even a bigot like badauni hid his critical work on Akbar till his death and salim's accession
A similar fundamentalist revolution was attempted by another section of bigots during salim's/jahangir's reign but he paid them no heed....some chroniclers have gone so far in their misunderstanding that they described him as an atheist...so the loyalty would be inaccurate..
What I suggest is that let there be 2 schools sufi,dinillahi whatever and orthodox and let characters raised in different religious spots develop the respective sufi or orthodox traits and let these traits influence the loyalty towards the emperor(i.e orthodox characters are prone to be disloyal and tolerant characters are more loyal)....whatdya say?

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KrishnaCN
KrishnaCN - - 371 comments

This will make the player more cautious while selecting candidates during "man of the hour",adoption events,son in law proposals,selecting the next faction heir and I believe traits of the faction leader should be reformable depending on how the player approaches the game (just like how Shah jahan was greatly influenced by his son dara in his middle and later years)

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KrishnaCN
KrishnaCN - - 371 comments

All this discussion is a bit confusing and I've lost the point ...I think we need a general religion system first then we can build on that

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KrishnaCN
KrishnaCN - - 371 comments

Just an advice huzurat....please delete the unnecessary rants we've had under this article as will I too(like some small replies,irrelevant convos we've had) and keep only the important posts so that it looks more systematic......we've had some long rants in our historical zeal....I'll do the same too...this will free up some space and that glitch that happens when the conversation goes to the next page...

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KrishnaCN
KrishnaCN - - 371 comments

Palace guards in Kannada would've been called

Aramane Kavalugararu

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KrishnaCN
KrishnaCN - - 371 comments

You send me the names in English
I'll release the same list in kannada

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KrishnaCN
KrishnaCN - - 371 comments

Also Vijayanagara empire in Kannada was called Karnata Rajya in their official records and inscriptions....so we'll call it

"Akhila Karnata Samrajya" which means
Empire of all kannadigas

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KrishnaCN
KrishnaCN - - 371 comments

Cavalry in Kannada would be called "ashva dala" or "ashva sene"
Infantry in Kannada would be called "Kalaalu pade"
Bow is called "Billu"in kannada

Elephant army would be called "Gaja pade" or "Gaja sene"

These are some basics....I could translate all ur units to Kannada if u want me to

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KrishnaCN
KrishnaCN - - 371 comments

I don't understand the Telugu names in kakatiya accounts

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KrishnaCN
KrishnaCN - - 371 comments

Anything in Kannada today will have an "a" appended at the end of its sanskrit counterpart or there will be a replacement of the last syllable with "e'
E.g
Ashva Dal in Sanskrit will be ashva dala in kannada

Sena will become Sene in kannada

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KrishnaCN
KrishnaCN - - 371 comments

Armor or mail in Sanskrit is Kavach or Raksha kavach or loha kavach
So in Kannada words will be Kavacha or Raksha kavacha or loha kavacha

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KrishnaCN
KrishnaCN - - 371 comments

Just a nugget...

For example

Ur unit is swordsmen....in kannada it will be "khadgadhaararu/khadgadhaarigalu" or "khadgadhaari kalaalupade"

If it is armored swordsmen....it will become "kavachatotta khadgadhaararu/khadgadhaarigalu" or "kavachatotta khadgadhaari kalaalupade"

If it's a lancer cavalry(shock cavalry).. it will be "Aghatakari shooladhari ashvapade/or simply Aghatakari Ashvapade".....aghata literally means shock

If it's armored lancer cavalry....it will be "kavachatotta/bhaari aghatakari shooladhari ashvapade"or simply "Bhaari Aghatakari Ashvapade"

Bowmen will be called "Billugaararu" or "Dhanurdhaararu/dhanurdhaarigalu"(but this is more sanskritic..let's keep Billugaararu for foot bowmen only)

Armored Bowmen will be called "kavachatotta/bhaari Billugaararu"

Light swordsmen unit becomes"Laghu khadgadhaararu"

Light spearmen become "Laghu Eetigalu" or "Laghu shooladhaarigalu" or "Laghu shooladhaararu"

Heavy spearmen become "kavachadhaari/bhaari Eetigalu or shooladhaararu or shooladhaarigalu"

Light skirmishers will become "Laghu chakamaki yodharu"

Horse skirmishers(horse javelinmen not horsearchers) will become "chakamaki ashvapade"

Heavy skirmishers will become "kavachatotta/bhaari chakamaki yodharu"

Light horsearchers become "Laghu dhanurdhaari ashvapade"

Heavy horsearchers become "kavachatotta/bhaari dhanurdhaari ashvapade"

If "Kavachatotta" looks a bit awkward we could go for "Shastrasajjita" or "Bhaari" for all heavy units with that prefix(let's leave "kavachadhaari" as it is...sounds nice)...I would heavily suggest "Bhaari" XD...because the exact meaning of Shastrasajjita seems subjective..on one hand it means equipping urself for war on the other it suggests being endowed with the knowledge of the dharmashastras...

So let every other unit other than those with kavachadhaari as prefix have "Bhaari" as prefix....read the kavachatotta ones with Bhaari instead and it feels so local as well sounds kannadiga in style(or if kavachadhaari also sounds long for the name we can replace that also with Bhaari since Bhaari sounds good with anything )

Consider a palace guard which is infantry in nature.....then it will be called "Aramane kalaalu Kaavaligaru"

If it's a cavalry unit...it will become "Aramane kudure Kaavaligaru"

All elite units like general bodyguard and royal bodyguard will have "ganya" in the name...ganya in Kannada means important....this is to highlight the social status of chiefs/chieftains and nobles in the emperors court as his companions and the companions of his generals in war...(correct me if I'm wrong....Vijayanagara was famously feudal in nature with an elective monarchy initially??)

A general bodyguard can be called "Nayakana/Senapatiya Ganya Angarakshakaru"
Or simply "ganya Angarakshakaru"

An elite infantry unit can be called "Veera Ganya Yodharu"

An elite cavalry unit can be called
"Ganya Kudure sawararu/Ganya ashvapade/Ganya ashva yodharu"

The emperor/faction leaders bodyguard will be called "Sarvabhaumana Ganya Angarakshakaru"(bodyguard of the emperor himself)

Any other late game next tier elite units can feature units who can be named along the lines of...
"Sarvabhaumana kalaalupade"(Emperor's Guard....these are men trained and paid specially by the emperor himself)

"Sarvabhaumana Ashva Sene/pade"(horsemen personally recruited and trained from the emperor's purse)

"Sarvabhaumana Gaja sene/pade"(elephant warriors personally recruited and trained from the emperor's purse)

"Sarvabhaumana Balagaibantaru"(the right hand men of the emperor....these are not his bodyguards but proven valorous men who will fight for their lord and what he stands for....they are among his friends and close confidantes and inner circle and are politically influential....comparable to Alexander's "companions" who were literally his companions and friends on the field but not his bodyguard...somewhat like the Praetorian guard of the Romans(not totally like them...im trying to make u understand)even though they were tasked with protecting the emperor)

Sarvabhauma should also be the regnal name of Vijayanagara faction leader....since it is perfect and was used by all kannadiga emperors...the name is very kannadiga in nature compared to chakravarthy(which is a corruption of Chakravartin I believe)

anyway I'll be verifying and correcting the final names of ur roster.....all I'm doing is making u understand the language and why and how I will edit the names u will post...so this shouldn't be trouble...whatdya say??

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KrishnaCN
KrishnaCN - - 371 comments

Sarvabhaumana Kalaalupade will be like the Herculianii,Jovianii and legionaries/cohorts of the imperial Roman army....
But what I mentioned above are only name templates.....once u post the rosters name I will translate them accordingly...cool??

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KrishnaCN
KrishnaCN - - 371 comments

Quilt in Kannada means gadi
Cotton in Kannada means hatti

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KrishnaCN
KrishnaCN - - 371 comments

Cannon units in Kannada will be called "Firangigalu" or "Phirangigalu" sounds better

Cannon guns which are big can be called "Dodda Phirangigalu" or "Bhaari phirangigalu"

Cannons which are normal and used on both buildings and personnel can be called simply as "Phirangigalu"

Anti personnel cannon guns will be called "chikka Phirangigalu" or "Laghu Phirangigalu"

Muskets or rifles in general in Kannada are called "Topu" or "Kovi"
So gunners can be called "Topugaararu" or "Kovidhari yodharu" or "Kovidhari sainikaru"
Depending on their types...we can call them "Laghu"or"Bhaari"or"chakamaki" Topugaararu/Kovidhari yodharu/Kovidhari sainikaru

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KrishnaCN
KrishnaCN - - 371 comments

Quilt-gadi
Cotton-hatti
Armor-kavacha

So Quilted cotton armor Can be translated in Kannada as

"Gadia hatti Kavacha".....but can u explain this armor a little more like how it was crafted or stitched like the procedure...some little details.....so I can give a better name....like maybe a general English name....like is it a gambeson or something so I can give a shorter name

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KrishnaCN
KrishnaCN - - 371 comments

What I realized from my knowledge is that this quilted cotton armor is crafted by quilting or sewing together 2 fabrics together in this case cotton...and on top of this armor plates were donned.....this is known into the western world as "gambeson" or "aketon" to the western world(correct me if I'm wrong).....I didn't know it was used in late medieval India as well..

So I'm currently looking for an equivalent word for gambeson

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KrishnaCN
KrishnaCN - - 371 comments

Quilted cotton armor seems to be somewhat a padded body armor.....pad in kannada is called Mette so maybe "Mette kavacha"...

How do u plan to use the quilted cotton armor in the names of units in the roster exactly??

Finding a brief nice name for this word is a bit tough since there's no general term for this clothing...

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KrishnaCN
KrishnaCN - - 371 comments

Ok this comes as pleasant surprise...there is a 1648 mod for medieval 2 that includes wagon fortification units and all which is what tulghuma is centered around I believe

Twcenter.net�hrige-Krieg-v1-0

Twcenter.net

There are lots of new ideas we can borrow from this mod...it allows cannon units on walls as well :0

The walls are big allowing for good battles

The mod has wide rivers and even ships that move underneath bridges I believe

It also has a huge pool of cannon and gunpowder units we can import and some of their terrain in battle map also can be used in our mod....their battle maps have some kind of semi cultivated agricultural semi forest semi muddy terrain

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KrishnaCN
KrishnaCN - - 371 comments

I did some digging and found out that the 1648 mod also has a religious tolerance script(which allows multiple faith buildings) which is triggered upon selecting "yes" in a scripted event which we can use to optimise and create our own so we'll need to use this mod....can u apply or test it's script to see if it works according to what we have in mind

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KrishnaCN
KrishnaCN - - 371 comments

Now that u asked....I ll post a corrected roster based on what we both agreed

1)Aramane Kaavaligara Ashvapade(which means 'royal palace guard cavalry')
2)Aramane Gadhadhaarigalu( means 'royal palace macemen')
3)Keladi Nayakara Ashvapade
4)Mysuru Paalegarana Paikaru(Mysuru is shorter and better than Mysooru which would make the name too long)
5)Manasuri Kaala Pyada (like u said....is Manasuri a place ?? I've not heard of it )
6)Beradna Chakamaki Yodharu(na suffix to Berad suggests they belong to/recruited from that place)
7)Arabbi Shooladharigala Ashvapade(note Shoola (even though in Kannada Shoola is generally used for all long weapons)is only for Lance....if u had something else like spear or javelin in mind lemme know...and I'll name it accordingly )
8)Turushka Billugaarara Ashvapade (if u want a more shorter and well used term,it would be "Turka"...Turushka is a more Sanskrit term but warning:Turka is a very derogatory word in Kannada that I despise...I'd go with Turushka)
9)Sarvabhaumana Khadgadhaarigalu/Khadgadhaararu
10)Sarvabhaumana Shooladhaarigalu/Shooladhaararu
11)Sarvabhaumana Billugaararu
9,10 and 11 are Emperor's Swordsmen,Spearmen and Bowmen respectively
12)Kampana Shooladhaarigalu/Shooladhaararu
13)Kampana Billugaararu
14)Grameena Paikaru
15)Chakamaki Yodharu

Here are those u asked ....I believe these are only a part of ur final roster??

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KrishnaCN
KrishnaCN - - 371 comments

I suggest that let all infantry units have "Kaalupade" which is shorter and better than "kalaalupade"

And huzurat can u let me know who were mostly(most of the time...like generally) the generals of the Vijayanagara emperors so that I can give an accurate name for general's bodyguard ??

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KrishnaCN
KrishnaCN - - 371 comments

One more thing I came across digging....there is a mod gallipoli 1915 ....this mod seems to have trench warfare :O

Twcenter.net

Twcenter.net!!!!

It also has many units and their unit models we could import

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KrishnaCN
KrishnaCN - - 371 comments

Another mod named Anatolian principalities has many units and unit models we can import and use even for campaign models

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KrishnaCN
KrishnaCN - - 371 comments

Just another thing I came across...there is a mod tsardoms....they seem to have some unique 3d city models that look stunning on the strat map....the rivers seem to run through the cities like real life in their maps....they've released a demo version and there maybe lots to take from them....here is a link to it

Moddb.com

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KingKorgoth Author
KingKorgoth - - 195 comments

Great thanks! I downloaded that mod a while ago to check for resources we could use but haven't played it yet

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KrishnaCN
KrishnaCN - - 371 comments

Ok just a snippet of information on the forest cover and it's distribution in the subcontinent

Researchgate.net

Researchgate.net

The two maps in the above 2 links give a detailed info about the distribution and type of forest cover spread throughout the subcontinent
I posted these because they not just show the distribution but also the type of vegetation throughout

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KrishnaCN
KrishnaCN - - 371 comments

This is regarding the elevation profile of the subcontinent

Researchgate.net

Researchgate.net

However a point to be noted.....these are elevations to be implemented in general.....any other region/kingdom specific strategic terrain to make the mod challenging will be suggested in later stages

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