Kharaak Voice (Eternity)
Player AudioThis is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
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THIS MOD IS DEAD STOP POSTING COMMENTS ABOUT IT OR I'LL HAVE YOU BAKED IN MOLTEN FECES
NO, I WILL NOT GIVE YOU SINS MODELS
NO, I DID NOT INTEND TO EVER RELEASE SINS MODELS
THE SINS MODELS WERE TESTBEDS, NEVER BUILT FOR RELEASE
STOP POSTING ABOUT DEAD STUFF
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This is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
These are the responses I made for the LTX-133 Dragon in the SC1 rendition of ITAS. They are a good example of heavier Undead voice acting that is extremely...
Yet another track from the Fury OST. This one resembles future Undead tracks. This was composed entirely freehand using a keyboard.
A track from the Fury OST. This is the theme of one of the main characters from my novel "Throne of Armageddon". It is heavily oriental inspired...
Another music track composed a while back, titled 'Baletongue, and the Spirestorm'. A part of the Fury OST, music composed in direct relation...
No, the lead producer is just dumb.
On the other hand, the Terran are getting some really cool mech units.
God, I'm so lost and confused. I don't know what to feel about this.
I have uploaded examples of Undead voice acting, and also two images from the SC1 version of ITAS (Available at www.campaigncreations.org) to help convey a sense of scale.
Were half of those questions serious? For the sake of my sanity, I pray they weren't
Honestly, I'm surprised that people have already begun modding for SC2, since a release date has yet to be announced.
Please, please, PLEASE, don't die, cuz I'd be sad =*(
@ Black2White
..............No, you need UT2k7 to run this mod.
Why the hell would it be in the SC2 category if you didn't?
OMG ITASUS! LMAO. I remember ITAS, I'll watch this. lawlz.
I'm intrigued. Watching.
If you had read this, everything would have been clear to you.
Since the game is in "alpha" stages, this project is currently a collection of resources, game design documents, and ideas based on the information granted by blizzard. So far we know that -
SC2 is using a scripting language based on C. This means far improved functionality past the bastardized JASS seen in Wc3. Expect to see a UT2k4 of sorts in terms of moddability, perhaps even more. This means virtually unlimited control over how weapons and units function.
SC2's editor is going to be far more powerful then WorldEdit. Blizzard says WE is an "improvement" over SE, so to day the new editor is going to be much more powerful is to say that SC2 is probably going to bury CNC3 and supreme commander in the ground for good.
Therefore, all ideas and designs are made in the assumption I'll at least have moddability available equivelent to Supreme Commander, or a little less. So, I'm not completely jumping the gun on crazy ideas until I learn more. However...
Blizzard has said they intend to be ambitious with the SC2 release date. This likely means a 2008 ~summer release.
As for if this mod will require sc2 to run, of course it will.
Do you have to "have" startcraft 2 in order to play this? SC2 isnt realesed and this is a mod for an unrealeased game... so if you have to have this then its pretty much useless at the moment...
There is carriers in SC2. I think my prayers for Fighter attack AI have just been answered.
Oh look, our first troll!
Obviously that guy had nothing remotely intelligent to contribute, so I deleted his comment.