Kharaak Voice (Eternity)
Player AudioThis is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
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THIS MOD IS DEAD STOP POSTING COMMENTS ABOUT IT OR I'LL HAVE YOU BAKED IN MOLTEN FECES
NO, I WILL NOT GIVE YOU SINS MODELS
NO, I DID NOT INTEND TO EVER RELEASE SINS MODELS
THE SINS MODELS WERE TESTBEDS, NEVER BUILT FOR RELEASE
STOP POSTING ABOUT DEAD STUFF
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This is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
These are the responses I made for the LTX-133 Dragon in the SC1 rendition of ITAS. They are a good example of heavier Undead voice acting that is extremely...
Yet another track from the Fury OST. This one resembles future Undead tracks. This was composed entirely freehand using a keyboard.
A track from the Fury OST. This is the theme of one of the main characters from my novel "Throne of Armageddon". It is heavily oriental inspired...
Another music track composed a while back, titled 'Baletongue, and the Spirestorm'. A part of the Fury OST, music composed in direct relation...
Good God I can't believe I'm actually figuring out small bits of Maya.
This project has hope indeed.
I had originally planned to compose most of the music in ITAS but now I seriously doubt I'll be composing anything at all. I just have absolutely no motivation to compose music anymore. I suck at it too much. So, if you're a decent composer, and you'd like to lend a hand, that would be great.
Well, progress is definitely being made. Yesterday (or rather, really early today, as in almost 2am) I had a composer message me on AIM and show me some pretty cool stuff. I'll give you guys some more information as time goes on and start shaping out a more concentrate plan of what I am going to do.
More progress is being made, especially on the front of my learning Maya. I've been hard at work making League of Mailmen vessels and will gradually reveal the more polished works as time passes.
Well, SC1 wasn't actually that hard to mod (at least for me) at all. I personally just hope they stop hardcoding stuff like AI actions.
Well after seeing how difficult it is to mod Starcraft I wish this team well and good luck with this. Hopefully Blizzard have woken up and will make SC2 more mod friendly.
Heh, if not, you should at least make some type of portrait animation involving you or some animated character wearing pants on their head.
I should give the Pants Legion giant flying pairs of pants for their superships.
Same ****...
Anyway, found the thor mech and the weird airplane transformer thing. Neato.
In some swedish magazine. It's all over the place by now.
The Soul Hunter is a silver surfer, not a Necron destroyer, unfortunately.