Kharaak Voice (Eternity)
Player AudioThis is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
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THIS MOD IS DEAD STOP POSTING COMMENTS ABOUT IT OR I'LL HAVE YOU BAKED IN MOLTEN FECES
NO, I WILL NOT GIVE YOU SINS MODELS
NO, I DID NOT INTEND TO EVER RELEASE SINS MODELS
THE SINS MODELS WERE TESTBEDS, NEVER BUILT FOR RELEASE
STOP POSTING ABOUT DEAD STUFF
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This is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
These are the responses I made for the LTX-133 Dragon in the SC1 rendition of ITAS. They are a good example of heavier Undead voice acting that is extremely...
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A track from the Fury OST. This is the theme of one of the main characters from my novel "Throne of Armageddon". It is heavily oriental inspired...
Another music track composed a while back, titled 'Baletongue, and the Spirestorm'. A part of the Fury OST, music composed in direct relation...
My inability to make the air units remain stationary while firing (notice the snap-back issues with the Judginator in the video, and some MAJOR command issues that aren't shown) without enormous problems could kill this mod for good. If I am unable to fix them, this mod will die as Supcom was the last viable engine I could go for.
I thought the ships floating around was intentional, it looked neat. And the big gunship looking thing doesn't have the same problem, is that ship from supcom already?
actually spoon has a good point, it looked cool and i didn't really notice any of this so called "snapping back" you mentioned
probably has to do with me intentionally not recording it because I thought it could be fixed
NOOO! you must release!
please note, taking models and assets from one game and placing them in another is illeagal.
So long as I don't claim them as my own I don't think anyone will really care. I plan to replace them in the future, anyway.
Sadly any form of implemention of one games work into anothers is illegal and you could be taken to court even with no harm intended, you couldnt release the mod in the current state with other games assets :)
I'm probably gonna have to replace the Judginator's model anyway because the turrets are going to be too much of a pain to port over.
On top of that, it isn't really "illegal". Each company has different views on it. For example, Blizzard doesn't care if you use WoW models in wc3 maps (They host those on their site).
If the developers step in and say, "Hey, we don't want you using these" then yeah, of course I'll remove them.
In either case, none of these models will ever make it into a public release.
ah good to hear about the release
Yeah. I'm just using the models currently for experimentational and conceptual purposes. I have no intentions to release this until it's 100% finished, and that is with my own models entirely.